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Blog Comments posted by MikeClarke
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Refining Smooth Lightmaps
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Great news! Glad your back on the code!
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Note i'll be backing but holding of til towards the end as Im funding an "extended family" holiday next month for two weeks so want to keep funds safe for that.
In the meantime I'm putting up a $1 token backing, will extend that to $100 end of next month.
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Rick just split your partition (can do that in windows without a format), creating space then install linux onto the free space you just made.
The box im running down is win7/ubuntu. However, I have replaced ubuntu about 5times with various distros' (gentoo is my fav) I tried to get the mac os running but couldn't be bothered with the hassles lol.
If you have experience with linux and command line installs go with gentoo (not the installer version) otherwise ubuntu/kubuntu are great for entry to linux. + they're all free, unless you want them to send you the disk.
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Leadwerks for Linux
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
I understand finding a finishing line is difficult, especially given game technology constantly changes. I would put a finished "minimum" that is equal in feature/function to LE2 with any consistant bugs resolved.
Then their could be "stretch goals" which would be a standard % improvement, so say 10-15% improvement in each section of the engine. Physics quality, Lighting Quality, Geometric Quality etc.
From their, port to Linux etc. I don't in any way mean to demean effort/work. But a KS campaign that raises say $20k, and you focus on linux development. Yet licenses already paid for Windows/Mac/Ios are still looking for key things.
Analogy for clarity: It's like waiting in a restaurant at 5:59pm with a 6pm booking and having someone walk in with a 8pm booking and getting seated before you. Whilst your told to wait over at the bar for a table.
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Leadwerks for Linux
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
I'm stuck in two minds. I want to support the growth of LE as I see huge potential in it, but by supporting this it's putting a huge obstacle between what I want and when i'm likely to get it.
I do see Linux as a big part of LE's future, but im not sure why that is coming before other things.
Wouldn't it be simpler to port a finished product than to port an unfinished product, then port each individual module your create after.
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Yup sign me up as Level Designer - more info in pm
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Beginning work on Leadwerks 3.1
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
I cant get this out of my head now the graph has been sat up on my pc whilst i've been pottering about the house and it raises one question.
When I paid for Leadwerks 3 I assume what I bought would be better than Leadwerks 2. It's clear already that is not the case. My question is simple and it's the only thing I want answered.
Will the product I bought exceed Leadwerks 2 before I have to put in more money? If not where can I get my cash back and move over to UDK
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Beginning work on Leadwerks 3.1
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Somewhat nervous now, im hoping the LE3 license will cover Leadwerks 3.1, 3.5, 3.9 etc It's somewhat expected when you purchase a license. Otherwise why sell it without basic functionality (or below the standards of LE2).
Hope this is clarified asap as to what we will get with our license and what we are expected to pay more for.
Leadwerks gets the Greenlight for Steam
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
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Can we get the option for ios instead of ouya