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joachim

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Everything posted by joachim

  1. Well , I must be mistaken then, wouldn't be the first time. I just ordered 3,iOS and Android, can't wait to see my 3d stuff on mobile. I'm happy to be back, I always enjoyed the community. Thanks, regards, Joachim PS. Where do I find the registration key from LE2 ?
  2. I havn't been here for a while, so this changed. I remember we where told that upgrade to 3 is free for Lw2 users.
  3. I mean that I'm logged in, this means that I have Leadwerks 2, wright ? When I have Leadwerks 2 I get LW 3 upgrade for free and pay 99$ for iOS upgrade and 99$ for Android upgrade, wright ? But I always get the mes. that I don't have permission.
  4. Hi all, I'm logged in and try to buy the upgreads but I just get the runaround. How do I get them ? cheers Joachim
  5. Ok , just found the answer, RegisterAbstractPath(). Something else. I think I saw a tutorial on Skyboxes someware, cant find it now. Can you help ? cheers
  6. Hi All, When I use TMaterial material = LoadMaterial("abstract::invisible.mat"); I get the desired effect. But when I use TMaterial material = LoadMaterial("abstract::cobblestones.mat"); or TMaterial material = LoadMaterial("abstract::water.mat"); for example, I have only white objects. Any ideas ?
  7. Sounds like a "NO" as an answer to my question ; ) A Skybox with the usual format in extended form would work. Would there be a problem to change the UV coords in run time ?
  8. Thanks Guys, EntityColor() works, but what is when I use Texture maps ? I need to use a Texture atlas and change textures (UV coordinates) in run time. Are there any easy solutions arround ? regards
  9. when I use : PaintEntity( boxArray[7].cubeInClass, materialred); for example, all my cubes in boxArray are red !
  10. Hi all, when I create a number of cubes throu an array, and I use CopyEntity(cube) in the constructor, will the cubes all have the same material ? If yes , how do I get arround it ? cheers
  11. Texture mapping and using a texture atlas seems to be a complex subject. I will have to change textures at run time using a texture atlas and would appreciate a detailed tutorial about it. What do you think Josh ?
  12. Hi, trying to delete this post.
  13. Hi All, where do I find the "LEWizard.exe" , can't find it in "Engine SDK". cheers
  14. Thanks macklebee, if I understand right, TurnEntity( cube, Vec3( 0.0f, 0.0f, 1.0f ) ) rotates the cube arround its "own origin", doesnt this mean local ? and if it would rotate arround the "world origin" this would be global ?
  15. Hi all, can you help ??? According to the documentation should not TurnEntity( cube, Vec3( 0.0f, 0.0f, 1.0f ), 0 ); rotate the cube arround z in global space ? and- Whats the easiest ( cheapest) way to make a cube invisible ( no shadows ) but still receives rays ? Thanks, Joachim
  16. Thank you Macklebee, this was quick and it helped ! regards
  17. Hi everyone, I'm new to Leadwerks but used Dark GDK before. Is there no function in Leadwerks like "PickObject(MouseX(), MouseY(), iObjectNumberRangeStart, iObjectNumberRangeEnd )" ? Just wondering. joachim
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