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Michael Betke

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Posts posted by Michael Betke

  1. A lot fo people are uploading own stuff here or small improvements to LE base files.

    What happens if I run the updater/sync?

    Are they overwritten?

     

    How do you guys work with it? Sync'in only a few times? Overwriting files one by one with your custom stuff afterwards?

  2. This is how I usually do my stuff:

     

    -getting the idea (contract request in general), if I did my own projects I researched a lot:

    setting,athmosphere,map size, layout, what kind of assets do I need, how can I do them in a smart fashion(modular), etc..

     

    - I do the rought terrain (by imagination, DEM, google source) then and put plain geometry blocks on the terrain for testing my gameplay and see how proportions turn out

    - I then replace my block gemotetry with my assets, usually I use the same names so after an export my blocks get replaced by proper geometry

    - Then I paint the terrain, place vegetation

    - last thing is setting up the lighting/particles and do polishing plus performance optimizing (LE does not feature a lot of stuff on gaining more fps in the editor so this is a small part)

     

    Between the steps its nice to test gameplay and performance with some guys if avaiable.

     

     

    If you test other stuff like lighting setups you can do a quick terrain, paint it in a neutral way, populate it with some models and change the settings using different skies and light. you can save your .sbx files for later usage if you are digging one setting most. :unsure: using a photograph or 3d-rendering to match a special look is a nice way too.

  3. when you say all other textures are fine, does this mean the terrain shininess slider works for them?

    I mean they dont get affected if I pull the slider for my rock texture. Maybe something is wrong with the alphamap but even then the slider should work.

    I'll try with beta4 at home. If it works there something is wrong in 2.3

  4. I treid to set up a camera spline for a fly-through animation but it seems it doesnt work.

    This is the way I do it in the editor:

     

    1. Place a source camera.

    2. Set start here to "1" in properties.

    3. place other cameras

    4. connect them so I see a green line connecting them.

    5. launch the flythrough lua.

     

    I get a message which tolds me that two cameras are needed at least to start... :(

     

    I wasn't able to connect additional cameras to the underground level too. The animation starts but stops after the last camera has been reached (thw last from default level loading not the last i added).

     

    Maybe something is broken in the current version which worked before?

     

    Suggestions?

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