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Alberto

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Posts posted by Alberto

  1. I have a Unity Pro license, have uninstalled Unity as I dont touch it anymore. Now just uses Leadwerks.

     

    I have been using Unity , free version, for about one year

    I have been using leadwerks demo for the trial period

    Last Friday I purchased Leadwerks

    Unity higher price was not the main issue

     

    In my opinion Leadwerks is more user friendly

     

    May I ask you for what reason you unistalled Unity pro ?

  2. I downloaded the evaluation kit some monhts ago, so it has already expired

    I purchased Leadweker last Friday and I got the registration key but no exe was included

    I removed the old version and I downloaded again the evalution kit but I got the message

  3. Hello

     

    It is impossible for me to download the demo kit

    I tried and tried , no way

    I can dowmload about 70 % of the file then I get the message download complete but it is not

    I downloaded in these days big files thus it should not depend on my system

    Anybody else having such issue ?

  4. I think the biggest thing LE has for it is the easy API. It's the easiest API I've ever used. As a programmer even if the graphics quality wasn't as good as it is, I'd still use it simply because the API is so easy compared to the others I've used. Entity programming is the only way to go and LE implements it very well.

     

    I am also intersted in Leadwerks for the same reason

    I own Unity3D,excellent engine out of question but I never get used to "components", I still prefer Entity programming

  5. C++ will give the best performance, but they are give good performance.

     

    Is the progamming language really that important for performance ?

    I mean, You code in C++ or Lua just the game logic all the rest depend on the engine

    There are so many other bottlenecks in an engine

    On the other hand I wonder wether Lua is suitable for an advanced A.I.

    I already asked this question in an other thread

    I own many AI books, all of them are written in C++

    Can I port their code in Lua ?

    In theory yes, you can code everything just using if..than statement but I dont think it is an easy task

    In other words, in my opinion the choice of the programming language dpende on the complexity of the game logic rather than on performance

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