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Alberto

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Everything posted by Alberto

  1. Alberto

    components

    thanks it seems an intuitive game engine
  2. Alberto

    components

    hello I am back to game programming after many years I am still fond of the old fashion game engine architecture For example I want to declare a class Tank containing variables (position, speed.. etc...) and methods (move, shoot...etc) then I instance tanks objects I hate components based engines such as the Unity3d dont let me misunderstood , I dont mean that components are no good I mean that are not intuitive, at least for me so my question is: What is Leadwerks /Ultraengine ?
  3. If I am not wrong you can not even burn a cd for your personal use without having X-Box/Playstation licence To obtain the licence you must be something more than a serious hobbyest game programmar. they are quite selective as far the quality of the games is concerned Last, it is rather expensive That's what I read soewhere, at least
  4. nope the updating is a false problem A book target an audience of beginners , basic features never change or at least should not change Tutorials are of use for intermediate users looking for specific features For a beginner it is annoyng to have go through a documentation just to learn key features It is much more funny to learn by developing step by step a simple game with the help of a book For example I come from Unity so I am not a real beginner I was looking for the Leadwerks equivalent of the Unity buttom "F" I was sure that Leadwerks supplies some thing like that but where is it written ? After all game programming is just an hobby . at least for me
  5. C4 engine book has been written by a senior developer, initially as an E-Book only
  6. Alberto

    "F"

    Hello Maybe the "F" button is already available, if so, sorry I came from Unity 1 day ago If not, do it You select an object you digit "F" and the camera Focus on the object
  7. Well I dont think it is a matter of personal tastes I suppose that every beginner would prefer to have a book rather than a lot of tutorial on specific topics while missing key topics The point is : How many copies can you sell ? and at what price ? There are more than 10 Unity books around, ok right or wrong Unity is the king but even C4 engine supplies a book I dont think that this engine is more popular than Leadwerks
  8. Yes there are plenty of official and third party tutorials but the engine is lacking an exhaustive doc written one expert developer only Some key topics are missing , some other even overlap
  9. well, the documentation is quite poor in my opinion Leadwerks is known to be the most user friendly engine around but a beginner does not even know how to get started What I am looking for ? The development of a full game or even better of 3 - 4 small games using both C++ and LUA
  10. Thanks all I dont see a big differance between standalone and Steam version It seems to me an emotional rather than an real issue BTW I am going to purchase a new PC, Can I load Leadwerks on both machines with the same licence ?
  11. Thanks If so , why did some members complain then ? I can not see any problem
  12. Hello Is a Leadwerks book available ? or is anybody writing a Leadwerks book ? Even an E-book would be ok I will pay up to 30 usd
  13. Hello I am not familiar with Steam What's the difference between the stand alone and the Steam version ? Must you pay an annual fee for using the engine ? Must you be connected to Steam site when using the engine ? Can you publish your game only on Steam? What else ?
  14. It is what I did but the Leadwerks 2.0 registration kit does not work
  15. HelloI got a message that payment has been received and the software ais active but no registration key was attached where can I find it ? Thanks
  16. Hello I t would be great to have a book to promote LE3,.There are many books for Unity but even C4 have two an e-book edition may be enough
  17. yes, it is what I meant, thanks
  18. Hello , some time ago I saw a set of classes to wrap the Leadwerks commands, are they still available
  19. Can you give me a more detailed explanation ? For a strategic game or an RTS or in general for games where A.I. plays an important role what would you suggest LUA or C++ ? Thanks in advance
  20. just a minor issue I installed Leadwerks I created the rotating cube in LUA Np problem However Leadwerks is not in my program list no icon on the desk top I must open the folder and double click on the script editor etc What can I do ? Thanks in advance
  21. Same here Components based engine must have some advantage if the became so popular also at professional level but object interaction is their weak point Unity is a sort of hybrid , it is more or less acceptable I tried a "pure" component engine, Torque x A nightmare I do hope that your flowgraph implementation can be a great step forth
  22. nope I got the registrarion key only
  23. I dont like component based engines, entity programming is a more natural and intuitive approach,in my opinion Moreover nothing is more user friendly than a simple list of self understanding commands Having said that, I dont mean the Unity is no good Driving an aircraft is probably more difficult than driving a car but I am an hobbyest game programmer The simpler the better
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