Alberto
Members-
Posts
62 -
Joined
-
Last visited
Content Type
Blogs
Forums
Store
Gallery
Videos
Everything posted by Alberto
-
thanks it seems an intuitive game engine
-
hello I am back to game programming after many years I am still fond of the old fashion game engine architecture For example I want to declare a class Tank containing variables (position, speed.. etc...) and methods (move, shoot...etc) then I instance tanks objects I hate components based engines such as the Unity3d dont let me misunderstood , I dont mean that components are no good I mean that are not intuitive, at least for me so my question is: What is Leadwerks /Ultraengine ?
-
If I am not wrong you can not even burn a cd for your personal use without having X-Box/Playstation licence To obtain the licence you must be something more than a serious hobbyest game programmar. they are quite selective as far the quality of the games is concerned Last, it is rather expensive That's what I read soewhere, at least
-
nope the updating is a false problem A book target an audience of beginners , basic features never change or at least should not change Tutorials are of use for intermediate users looking for specific features For a beginner it is annoyng to have go through a documentation just to learn key features It is much more funny to learn by developing step by step a simple game with the help of a book For example I come from Unity so I am not a real beginner I was looking for the Leadwerks equivalent of the Unity buttom "F" I was sure that Leadwerks supplies some thing like that but where is it written ? After all game programming is just an hobby . at least for me
-
C4 engine book has been written by a senior developer, initially as an E-Book only
-
Hello Maybe the "F" button is already available, if so, sorry I came from Unity 1 day ago If not, do it You select an object you digit "F" and the camera Focus on the object
-
Well I dont think it is a matter of personal tastes I suppose that every beginner would prefer to have a book rather than a lot of tutorial on specific topics while missing key topics The point is : How many copies can you sell ? and at what price ? There are more than 10 Unity books around, ok right or wrong Unity is the king but even C4 engine supplies a book I dont think that this engine is more popular than Leadwerks
-
Yes there are plenty of official and third party tutorials but the engine is lacking an exhaustive doc written one expert developer only Some key topics are missing , some other even overlap
-
well, the documentation is quite poor in my opinion Leadwerks is known to be the most user friendly engine around but a beginner does not even know how to get started What I am looking for ? The development of a full game or even better of 3 - 4 small games using both C++ and LUA
-
Thanks all I dont see a big differance between standalone and Steam version It seems to me an emotional rather than an real issue BTW I am going to purchase a new PC, Can I load Leadwerks on both machines with the same licence ?
-
Thanks If so , why did some members complain then ? I can not see any problem
-
Hello Is a Leadwerks book available ? or is anybody writing a Leadwerks book ? Even an E-book would be ok I will pay up to 30 usd
-
Hello I am not familiar with Steam What's the difference between the stand alone and the Steam version ? Must you pay an annual fee for using the engine ? Must you be connected to Steam site when using the engine ? Can you publish your game only on Steam? What else ?
-
It is what I did but the Leadwerks 2.0 registration kit does not work
-
HelloI got a message that payment has been received and the software ais active but no registration key was attached where can I find it ? Thanks
-
Hello I t would be great to have a book to promote LE3,.There are many books for Unity but even C4 have two an e-book edition may be enough
-
yes, it is what I meant, thanks
-
Hello , some time ago I saw a set of classes to wrap the Leadwerks commands, are they still available
-
Can you give me a more detailed explanation ? For a strategic game or an RTS or in general for games where A.I. plays an important role what would you suggest LUA or C++ ? Thanks in advance
-
just a minor issue I installed Leadwerks I created the rotating cube in LUA Np problem However Leadwerks is not in my program list no icon on the desk top I must open the folder and double click on the script editor etc What can I do ? Thanks in advance
-
Same here Components based engine must have some advantage if the became so popular also at professional level but object interaction is their weak point Unity is a sort of hybrid , it is more or less acceptable I tried a "pure" component engine, Torque x A nightmare I do hope that your flowgraph implementation can be a great step forth
-
nope I got the registrarion key only
-
I dont like component based engines, entity programming is a more natural and intuitive approach,in my opinion Moreover nothing is more user friendly than a simple list of self understanding commands Having said that, I dont mean the Unity is no good Driving an aircraft is probably more difficult than driving a car but I am an hobbyest game programmer The simpler the better