Is the progamming language really that important for performance ?
I mean, You code in C++ or Lua just the game logic all the rest depend on the engine
There are so many other bottlenecks in an engine
On the other hand I wonder wether Lua is suitable for an advanced A.I.
I already asked this question in an other thread
I own many AI books, all of them are written in C++
Can I port their code in Lua ?
In theory yes, you can code everything just using if..than statement but I dont think it is an easy task
In other words, in my opinion the choice of the programming language dpende on the complexity of the game logic rather than on performance