Alberto
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Posts posted by Alberto
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hello
I am back to game programming after many years
I am still fond of the old fashion game engine architecture
For example I want to declare a class Tank containing variables (position, speed.. etc...) and methods (move, shoot...etc) then I instance tanks objects
I hate components based engines such as the Unity3d
dont let me misunderstood , I dont mean that components are no good I mean that are not intuitive, at least for me
so my question is:
What is Leadwerks /Ultraengine ?
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exactly what I meant
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If I am not wrong you can not even burn a cd for your personal use without having X-Box/Playstation licence
To obtain the licence you must be something more than a serious hobbyest game programmar. they are quite selective as far the quality of the games is concerned
Last, it is rather expensive
That's what I read soewhere, at least
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nope the updating is a false problem
A book target an audience of beginners , basic features never change or at least should not change
Tutorials are of use for intermediate users looking for specific features
For a beginner it is annoyng to have go through a documentation just to learn key features
It is much more funny to learn by developing step by step a simple game with the help of a book
For example I come from Unity so I am not a real beginner
I was looking for the Leadwerks equivalent of the Unity buttom "F"
I was sure that Leadwerks supplies some thing like that but where is it written ?
After all game programming is just an hobby . at least for me
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C4 engine book has been written by a senior developer, initially as an E-Book only
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Hello
Maybe the "F" button is already available, if so, sorry I came from Unity 1 day ago
If not, do it
You select an object you digit "F" and the camera Focus on the object
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Well I dont think it is a matter of personal tastes
I suppose that every beginner would prefer to have a book rather than a lot of tutorial on specific topics while missing key topics
The point is :
How many copies can you sell ? and at what price ?
There are more than 10 Unity books around, ok right or wrong Unity is the king but even C4 engine supplies a book
I dont think that this engine is more popular than Leadwerks
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Yes there are plenty of official and third party tutorials but the engine is lacking an exhaustive doc written one expert developer only
Some key topics are missing , some other even overlap
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well, the documentation is quite poor in my opinion
Leadwerks is known to be the most user friendly engine around but a beginner does not even know how to get started
What I am looking for ?
The development of a full game or even better of 3 - 4 small games using both C++ and LUA
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Thanks all
I dont see a big differance between standalone and Steam version
It seems to me an emotional rather than an real issue
BTW I am going to purchase a new PC,
Can I load Leadwerks on both machines with the same licence ?
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Thanks
If so , why did some members complain then ?
I can not see any problem
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Hello
Is a Leadwerks book available ? or is anybody writing a Leadwerks book ?
Even an E-book would be ok
I will pay up to 30 usd
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Hello
I am not familiar with Steam
What's the difference between the stand alone and the Steam version ?
Must you pay an annual fee for using the engine ?
Must you be connected to Steam site when using the engine ?
Can you publish your game only on Steam?
What else ?
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It is what I did but the Leadwerks 2.0 registration kit does not work
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HelloI got a message that payment has been received and the software ais active but no registration key was attached where can I find it ? Thanks
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Hello I t would be great to have a book to promote LE3,.There are many books for Unity but even C4 have two an e-book edition may be enough
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yes, it is what I meant, thanks
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Hello , some time ago I saw a set of classes to wrap the Leadwerks commands, are they still available
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For Leadwerks 3 it depends on what kind of gamebuilding a game with a big architecture and a lot of special systems, use C++. If you are making a simple game, use either.
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Can you give me a more detailed explanation ?
For a strategic game or an RTS or in general for games where A.I. plays an important role
what would you suggest LUA or C++ ?
Thanks in advance
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just a minor issue
I installed Leadwerks
I created the rotating cube in LUA
Np problem
However Leadwerks is not in my program list
no icon on the desk top
I must open the folder and double click on the script editor etc
What can I do ?
Thanks in advance
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Same here
Components based engine must have some advantage if the became so popular also at professional level but object interaction is their weak point
Unity is a sort of hybrid , it is more or less acceptable
I tried a "pure" component engine, Torque x
A nightmare
I do hope that your flowgraph implementation can be a great step forth
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thanks a lot
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nope I got the registrarion key only
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Alberto what specifically do you find more user friendly.
For me the biggest thing LE has is the entity programming. I
I dont like component based engines, entity programming is a more natural and intuitive approach,in my opinion
Moreover nothing is more user friendly than a simple list of self understanding commands
Having said that, I dont mean the Unity is no good
Driving an aircraft is probably more difficult than driving a car but I am an hobbyest game programmer
The simpler the better
components
in Programming
Posted
thanks
it seems an intuitive game engine