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Alberto

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Posts posted by Alberto

  1. hello

    I am back to game programming after many years

    I am still fond of the old fashion game engine architecture

    For  example I want to declare a class Tank containing  variables (position, speed.. etc...) and methods (move, shoot...etc) then I instance  tanks objects

    I hate components based engines such as the Unity3d

    dont let me misunderstood , I dont mean that components are no good I  mean that are not intuitive, at least for me

    so my question is:

    What is Leadwerks /Ultraengine ?

  2. If I am not wrong you can not even burn a cd for your personal use without having X-Box/Playstation licence

    To obtain the licence you must be something more than a serious hobbyest game programmar. they are quite selective as far the quality of the games is concerned

    Last, it is rather expensive

    That's what I read soewhere, at least

    • Upvote 1
  3. nope the updating is a false problem

    A book target an audience of beginners , basic features never change or at least should not change

    Tutorials are of use for intermediate users looking for specific features

    For a beginner it is annoyng to have go through a documentation just to learn key features

    It is much more funny to learn by developing step by step a simple game with the help of a book

    For example I come from Unity so I am not a real beginner

    I was looking for the Leadwerks equivalent of the Unity buttom "F"

    I was sure that Leadwerks supplies some thing like that but where is it written ?

    After all game programming is just an hobby . at least for me

  4. Hello

     

    Maybe the "F" button is already available, if so, sorry I came from Unity 1 day ago

    If not, do it smile.png

    You select an object you digit "F" and the camera Focus on the object

  5. Well I dont think it is a matter of personal tastes

    I suppose that every beginner would prefer to have a book rather than a lot of tutorial on specific topics while missing key topics

    The point is :

    How many copies can you sell ? and at what price ?

    There are more than 10 Unity books around, ok right or wrong Unity is the king but even C4 engine supplies a book

    I dont think that this engine is more popular than Leadwerks

  6. Yes there are plenty of official and third party tutorials but the engine is lacking an exhaustive doc written one expert developer only

    Some key topics are missing , some other even overlap

  7. well, the documentation is quite poor in my opinion

    Leadwerks is known to be the most user friendly engine around but a beginner does not even know how to get started

    What I am looking for ?

    The development of a full game or even better of 3 - 4 small games using both C++ and LUA

    • Upvote 1
  8. Thanks all

     

    I dont see a big differance between standalone and Steam version

    It seems to me an emotional rather than an real issue

     

    BTW I am going to purchase a new PC,

    Can I load Leadwerks on both machines with the same licence ?

  9. Hello

     

    I am not familiar with Steam

     

    What's the difference between the stand alone and the Steam version ?

     

    Must you pay an annual fee for using the engine ?

    Must you be connected to Steam site when using the engine ?

    Can you publish your game only on Steam?

    What else ?

  10. For Leadwerks 3 it depends on what kind of gamebuilding a game with a big architecture and a lot of special systems, use C++. If you are making a simple game, use either.

     

    .

     

    Can you give me a more detailed explanation ?

    For a strategic game or an RTS or in general for games where A.I. plays an important role

    what would you suggest LUA or C++ ?

     

    Thanks in advance

  11. just a minor issue

    I installed Leadwerks

    I created the rotating cube in LUA

    Np problem

    However Leadwerks is not in my program list

    no icon on the desk top

    I must open the folder and double click on the script editor etc

    What can I do ?

    Thanks in advance

  12. Same here

    Components based engine must have some advantage if the became so popular also at professional level but object interaction is their weak point

    Unity is a sort of hybrid , it is more or less acceptable

    I tried a "pure" component engine, Torque x

    A nightmare

    I do hope that your flowgraph implementation can be a great step forth

  13. Alberto what specifically do you find more user friendly.

    For me the biggest thing LE has is the entity programming. I

     

    I dont like component based engines, entity programming is a more natural and intuitive approach,in my opinion

    Moreover nothing is more user friendly than a simple list of self understanding commands

    Having said that, I dont mean the Unity is no good

    Driving an aircraft is probably more difficult than driving a car but I am an hobbyest game programmer

    The simpler the better

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