CGMan
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Blog Comments posted by CGMan
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so, in this example, it stops opening when the player leaves the trigger? are there standard scripts like a NOT or something, because then, you could close the door again easily when the player is not colliding with the trigger
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I really like this approach! does the trigger object send the signal just once, or every frame?
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This seems really easy to use, especially commands like Device::GetOrientation() keep things simple, I also agree with ZioRed.
I don't get the idea of the context object, is this something like a render buffer?
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I know that feeling you described concerning the usual documentations. Your documentation seems to be easy to understand, and it has structure. I also like the idea of "in case you want to ... then do ...", it feels complete
thank you for doing all this
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I have been following your blog for a long time now and I can't wait to explore LE3! the scale option is one of my favourite new features lol
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I'm dying to work with that, the whole engine will be a total awesome monster
Gameplay!
in Development Blog
A blog by Josh in General
Posted
yes a not-script is not that complicated to make :-} It's beatiful, we don't have to worry what object receives or sends what, we just see it in the flowgraph