i have used the Parallax shaders,but get a real wierd result
it was like the shadow was moving with my camera of my objecht
Mat file
texture0="abstract::BrickRound_D.dds"
texture1="abstract::BrickRound_Disp.dds"
shader="abstract::mesh_diffuse_bumpmap_parallax.vert","abstract::mesh_diffuse_bumpmap_parallax.frag"
shadowshader="abstract::mesh_shadow.vert"