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Posts posted by DigitalHax
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This only works for fullscreen.
Forgive me
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http://www.leadwerks.com/werkspace/files/file/333-le2-starter-kit-for-delphi-and-freepascal/ look at this for pascal coding.
Not sure why your editor hangs though.
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And feel free to ask any questions, we are always happy to help
Lol you've only been here for a month.
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Not sure whether this works for windowed, but try,
Graphics(screenwidth,screenheight,32);
BTW why are you a dev if you have only posted once?
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Im just not sure how to set out the if statement for steps 3 & 4.
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Does anyone know how I can use it as a check? I am having trouble figuring it out...
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I think this is more blog worthy...
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Nice to hear it.
Where i should read some update on LE3?
Check out Josh's blog.
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Jokes aside, ill start explaining...
-LE3 is well underway-and is AWESOME,
-There is now a few projects under development on a large scale,
-The asset store is rich with files,
-The community is thriving,
-There is lots of big commercial asset makers adding support for LE,
-The quality of things produced with LE is ever growing,
Thats a few things,
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Ok, I am now the new CEO and founder, and you need to pay me $2000 to keep your registration.
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Yes. You can use SetEntityKey() and GetEntityKey().
Thanks!! That is exactly what I'm looking for It should work perfectly! I'll have a play with the examples and see how it could fit in to my project.
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Vertex snapping - There is a grid snap already, but I think a vertex snap would be useful. But it could be in L3D because it has CSG built in.
Rigid Body Placement - I really like this idea, but are you meaning in the editor? You could easily put a physics object in, then just set the mass to 0.
DH
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Yes it is. And I have set up something similar to the thing in the tutorial Now does anyone know about entity specific selection? Or the ability to only chose specific things? Because at the moment it selects any entity. Can I add a flag of sorts so when I select it it performs a check to see if the entity specific flag is checked?
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Hey it worked! Cool.
Yeah its great isnt it!
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Try to use CameraPick() command.
There is an example of using CameraPick() in fpscontroller.lua script (when pressing E key).
Thanks I'll take a look at that. I also found the part of the wiki tutorial about selection to apply a texture - http://www.leadwerks.com/files/Tutorials/CPP/Collision_And_Raycasting.pdf
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May I ask what you are using this for?
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Looks great! pity it doesnt work for me.
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It is well know that the developer site is down, and so is most of the files.
But that said,
you can find most of the files by replacing 'Loading_A_Scene.pdf' at the end with 'Loading_A_Scene_Files.zip' for example.
I tried this by the way, and it works.
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I am looking into a few things at the moment, and one of them involves object selection.
First off the bat, is there any command relevant to selecting an entity? I am eager to be able to select an object and tell it to do actions. But maybe only specific objects, no grabbing any old object. It makes it a bit more complicated but any suggestions would be very helpful.
Thanks in advance,
DH.
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You should go ahead and set up a page on IndieDB. I can see this getting really popular.
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I got my project almost finished using the trial...
What is your project so far?
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I tried the game, but when it loads, it flickers onto a different screen, but then stays on the loading screen. But I can shoot and I will hear the sound.
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Uh do you mean magic eye? A lot of people just cant do it.
[Help] how to start make map or world ?
in Game Artwork
Posted
There is a tutorial about loading scenes in the LE2 Starter Kit for Delphi and FreePascal