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AggrorJorn

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Posts posted by AggrorJorn

  1. I know how to draw images on screen but how do I remove them? I can assign an empty material to them, or I use coordinates outside the screen. But there has to be a more professional way then that.

     

    any suggestions?

  2. can anyone recomend a program that I can use to synchronise files easyly between server en computer? I'm currently using an FTP program to update files and use short messages to inform others about which files are updated. This isn't really efficient working. So I'm looking for a program that is kinda similair to the Leadwerks installer. The program checks if there are new or updated files and downloads them.

  3. what the? haha, but u have to admit: it worked :P

     

    Did you know that in the year you were born this happend:

    Prince Sogolon Djata leads the Mandinka to victory at the Battle of Kirina against the Susu marking the birth of the Mali Empire.

  4. In my experience the pivots are deleted since they are part of that world. This often results in camera and player controls no longer working. You could make the pivots part of a group. Instead of freeing the world go through every entity and delete all object that are not a memeber of that group.

  5. Creating another world while using the flip hook functions results in that the image drawn on screen doesn't go away when you are back in editing mode. But apart from that: how do you even remove an image or text that has bin drawn on screen ?

  6. You are right about that. Is it even possible to create 2d images or text inside a created world? I would like to have all the code for creating the image or text inside a different lua file instead of the main loop so I really hope it is. i'm trying to create it in a world so that it is easier to remove.

  7. I'm trying to create a world that is specifficaly used for the inventory and mission tab. But i'm not getting anything on screen. I'm using the following code in the loop

    if KeyHit(KEY_M)==1 then
    	if missionWorld == 0 then
    		mworld=CreateWorld()
    			if mworld==nil then
    				Notify("Mission World FAIL.",1)
    				return
    			end
    		DrawRect(GraphicsWidth()/2,GraphicsHeight()/2,50,50) 
    		missionWorld = 1
    
    	elseif missionWorld == 1 then
    		missionWorld = 0
    	end
    end	
    
    fw:Update()
    time=AppTime()
    
    fw:Render()
    mworld:Render()
           --Render(mworld)
    
           SetBlend(1)
           DrawText(missionWorld,0,400)
           SetBlend(0)
           Flip(0) 

     

    The mission world is active because the text in screen changs correctly, but there is nothing drawn. How should I use the render command?

  8. I have runned my computer for the past 6 months in dual boot using Windows XP and Windows 7 RC - 64 bit. Leadwerks has always run perfectly on both operation systems. I thought that it was finally time to buy the real version of Windows 7. I bought Windows 7 professional 64 bit. Everything seems to work except the Leadwerks editor. It shows the starting screenshot but then it shuts down without any message or error.

     

    I tried to run it as administrator (right mouse button --> Run as...) and I also tried to run the compatibility test with Windows XP service pack 2 and 3. Unfortunately, neither of them worked. I have installed the program in my C:\ directory. I tried copying it to other directories and even a different partition, but no luck so far.

     

    Has anybody encountered the same problem?

  9. Hello again, I have another question, is it possible to make a mmofps, with 1000 players per server at least,2000 preferable, and if I use another server, is this possible. thanks

    I'm sure that this is possible although you would need a good dedicated server. Not a weak ago there as an announcement about a new multiplayer shooter. IS is made entirely with LUA scripting. So it's definetly possible.

  10. hello, I am thinking about getting the Leadwerks engine, though I need to know something,

    How much proggramming does it require, like do you have to code the GUI, the gun, and the view, or can you do this via drag and drop?

     

    thanks

    I'm afraid it is not that easy as you might hope but it certainly is possible. Josh (founder of leadwerks)has posted a blog recently on creating GUI's in an easier way. He is still working on it. http://leadwerks.com/werkspace/index.php?/blog/1/entry-126-lgui-screenshot/ Although it is possible that coding is minimalistic, you will have to code eventually. There isn't really a way around it. You can eather team up with someone who does, try it your self or you would need a program that requires no programming like FPS creator.

     

    When you buy the engine, there is a complete example of how to create a gun.

  11. I have the same issue. Strange enough for me it only appears on nVidia graphic cards and not on ATI cards.

     

    It looks like it is related to the UV coordinates. Most time i got it solved with using the "Relax UV"

    option in Ultimate Unwrap. The model looks ok in Unwrap 3d and in some other engines i tried. Only

    with Leadwerks and nVidia card i get this black areas.

     

    In my case (i mainly use Delgine 3d as Modeller) everything was Leadwerks campatible by switching from

    the Collada to the .X Format.

    can you post a screenshot? I had some troubles with black textures as well. I noticed that a bumpmap I was using didn't have a regular size like 512 x 512 or 256 x 256.

  12. I found the road mat but i cant open it.What programs open .mat photoshop dont.

    The mat file is a material file which contains text. It containts information about which textures the model uses. Inside the texture you can refer to your own texture like this:

    texture0="abstract::MyRoadTextures.dds" 

    The texture itself sould always be of the .dds format

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