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Posts posted by Arska134
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Anyone else tried Windows 8? I just installed it and looks good so far. Need to get used to it, because this new "Metro" desktop.
Here is my desktop:
Try it:
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So basically i can SetEntityKey() in LUA script in editor and then GetEntityKey() in Blitzmax code?
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How i can group one kind of entities? For example items which player is able to pick up. Some kind of prefix in name or something like that.
Another question is how can i identify those "items" in my Blitzmax code to be able to pick up them?
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Thanks Clackdor that is what i was looking for.
But now when i think about my project that kind of syncing is not an opinion, because server doesn't even use Leadwerks. I need to think better way to sync world models later. But thanks. Probably need that command later.
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I'am making multiplayer game and i need to sync all entities in scene over network. How can i get all entities, entity positions and rotations in Blitzmax?
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Blitzmax
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Hello!
1. I want to know what is best way to get camera effects like "black and white".
2. And another question. This is not camera effect, but how do i create some kind of thermal view?
Thanks.
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I've been programming some kind of grenade code, but problems... again...
I need to add force for object to right angle (where camera is pointing at. camrotation.X and camrotation.Y)
Not very good at maths, but i think it needs some "Sin" and "Cos", so... help.
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Hello again.
Here is some questions for you about controllers and editor:
1. How i can increase player controller height. Now it's tall as grass.
player=CreateController(8.8,0.45,0.25,45)
Tried to change values without luck and those values are from FPScontroller lua script.
2. Can i add my own models to Leadwerks editor? If yes, How? (i'am using evalution kit)
3. Can i add animated models with Leadwerks editor to scene?
Thanks for advance.
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Yup. This problem is solved. Thanks Macklebee for helping me at chat. Now i am using framework correctly.
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Any little example about how to use SetEntityCallback() ?
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"Compile Error: Identifier 'entitycollisioncallback' not found"
I am using BlitzMax.
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I just wanna know how i can get TModel impact force when two models collides. Can't found function for this one. :/
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So why smoke is black when they are against terrain? And how do i fix it?
Offtopic:
Is there IRC channel for Leadwerks to ask these little questions?
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1) Minor updates (version 2.xx) will be free. I doubt there will be any more updates, because LE3 is coming sometime next year.
Buying LE2 now and then upgrade to LE3 will be cheaper than buying LE3 only.
2) You can make any number of games without paying any fee or something. The only thing you have to keep in mind is that
you are not allowed to make a game that is completely modable, like e.g a GameMaker.
Thanks!
I just do little more testing with Leadwerks Evaluation Kit (and bother you guys in here some more ) and i am going to buy full version soon. Looks good this far.
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I wish that I could afford Blide and stuff, but i am very strict on money because i am just a student. :/ 150 € for Leadwerks is cheap, but much for me. But i am pretty sure that i'll buy Leadwerks. Awesome engine and easy.
I'll ask some questions quick:
1. If i buy Leadwerks. Can i update my engine to next version free or do i have to buy engine again every single time?
2. If i make something cool with engine. Am i eligible to sell my product?
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Full version of BlitzMax, trial version of Leadwerks
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Hello everybody! I installed Leadwerks yesterday and i have done some testing and i like what i see. I am considering to buy Leadwerks engine.
Now i am messing around with 30 day trial with BMax. Now i am learning things about light, but i encountered little problem. I try to make some kind of "flashlight", but i can't rotate pointlight.
I tried it this way:
positionentity(pointlight, Vec3(EntityPosition(cam).X, EntityPosition(cam).Y, EntityPosition(cam).Z)) rotateentity(pointlight, Vec3(EntityRotation(cam).X, EntityRotation(cam).Y, EntityRotation(cam).Z))
Thanks.
Windows 8 Consumer Preview
in Tech Talk
Posted
There is old desktop still available by pressing Windows + D.
"Wine" is developing so fast. I don't need Windows in future. Few months ago BFBC2 wasn't working on Linux, but now it works. Even in multiplayer with Punkbuster. (not tested by myself, but friend told me)
But yeah... back to Windows 8. It isn't ready yet, but it uses less RAM. Hopefully it gets better performance in gaming, because gaming is only reason to use Windows.
Consumer license expires in november,