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Posts posted by Roland
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I do remember that. From the old good 2.5 days before the fall and long winding recovery . I even know the guy who made that one ... hahaha
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The player model is the entity the script is attached to, so it would be self.entity:FindChild. I'm at my phone now so I can't give any more detailed help.
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The error is caused by using c++ style comments // in Lua. Replace those // with --.
Regarding the player object. It's the object you attached the script to.
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Looking really great I must say
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You even lost the attached image
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I'm currently learning Mari for texturing.
In Mari you can combine different channels (diffuse, normal, spec etc. ) into a shader.
Here it what can one can choose between.
Anyone have an idea on which is the most suitable for Leadwerks?
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Thanks. I will get hold of the hip-bone then and use its position. I only care about the x-y coordinates
Later: Worked perfectly
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I have an animated character with an walk animation that moves the character forward.How can I get the current position of the character in UpdateWorld?I tested with self.entity.GetPosition(true) but that call returns a constant position.The character is a Fuse/Mixamo animated guy
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Blender & Gimp mostly, 3DCoat sometimes
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You can make terrains in Blender also. I made a video about that
https://youtu.be/0oiY-ZgHxcY?list=PLD9BT6X6Eefz3omHi4q8s2vtLhBbdv-ql
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Hahaha.. You guys are just hilarious. That's one of the reason I'll probably never leave Leadwerks. I can tell you, its a bad idea starting a gym here. Training is absolutely free (and in fact obligatory if you need to go to work). And the great thing is that heaven is sending more training material without any cost.
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One 'Undo' will be enough in 99% of all situations I think.
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I tested with Blender, Modo, 3DCoat and C4D. All failed except C4D which ended up with a sphere.... I guess that was not what you expected
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Snapping is one thing I have requested at several occasions during the year's. It never seems to come true though. I don't know if it's hard to implement or if it's considered unimportant, but it would surely be appreciated if it came true after year's of requests ☺
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I didnt know there were any special parallel textures required. I just throw in a displacement texture for the parallax and it seems to work. What's a parallax texture then?
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So we can expect a parallax shader in next update then ?
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It always seems to be trouble with those migrate to higher versions of Windows.
I always make a total fresh install when first number changes and have never had a problem (probably because of that)
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I just wished there would be one simple example on how to set it up for Leadwerks. I have searched but can't find one. Its like its a secret for the inner circles
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So the answer is? Will not be fixed as it always been that way or...
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Thanks a lot guys. That explains why I couldn't get something useful out of it. Then I will put in my constantly growing YAW folder (Yet Another Waste). No big deal. I will go with the internal editor.
Thanks
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Hi
I told my self... why not try with some simple shader learning so I got the ShaderTool from Steam as it
has a Leadwerks Exporter.
However I would like to get a working simple example to have a starting point.
Anyone out there that use ShaderTool and would care to share some simple thing.
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I can cofirm this happening
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Answer to my self
Apparently Mapping Scale does not work until you reapply the material (which is a bit of bug, but OK )
Geometry snap
in Suggestion Box
Posted
HA! I have asked for this for years and finally have given up. Although it seems quite important and Josh agreed on an Google Hangout it seems to be something that will never ever come