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Posts posted by Roland
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Flowgraph connections are not saved when map is.
http://northwerk.com/videos/le1.mp4
Oh.. by the way. How to embed an external video in the post?
In the log file I can see two error lines. No hint about what causing that though.
If that is why the connections don't 'load' I can't understand why. Both 'boxes'
exists in the Scene hierarchy.
Loading texture "D:/leadwerks/Hostile/models/crates/cratesblocks_dot3.tex"...Loading texture "D:/leadwerks/Hostile/models/crates/cratesblocks_spec.tex"...
Loading model "D:/leadwerks/Hostile/models/crates/crate_small.mdl"
Error: script connection target entity not found.
Error: script connection target entity not found.
Loading shader "D:/leadwerks/Hostile/Shaders/Lighting/directionallight.shader"...
Loading shader "D:/leadwerks/Hostile/Shaders/Lighting/pointlight.shader"...
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As for me then. [ = Alt + Ctrl + 8
Do I need to say that I don't use that all the time
There is a world outside USA :D
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Will check tonight then. Thanks
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Is there any draw texture function that can tile the texture, or do I have to make a loop drawing my texture to create the effect. Context:DrawTexture does not seem to handle tiling.
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Really looking forward to see this. Has more features than my own simple version.
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FindChild would work if got the root entity. But how to get that one?
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Really nice video Rick. Looking forward to see what's coming next
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Thanks Aggror.
In fact its said in the documentation. Can't believe I missed that
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I just cant get my head around how to use arguments in the FlowGraph. In and Out without arguments is no problem. But how to use the arguments. Adding a argument to the in function is easy enough
Script:myFunc( arg )--in -- use arg end
But what about the sending side with the out function.
As in the documentation below. How should the LUA script for Box3 look like.
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That's cool Aggror. As Chris and I started the Hostile project using LUA only, first thing on my list was to learn LUA as I'm used to C++. To get started I decided to make a GUI and its quite fun to see that what i have done is more or less what you did there, without knowing of your work.
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HA! Its with a red blossom face I admit that the solution was that simple.
Thanks Aggror
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While working with the LUA script editor, running and debug, suddenly the debug window is gone. I cant get it back even after restart. Any ideas ?
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Shad. Those pages contains another anomaly.
Default value is set to 0, which is none of the possible choices
So I add that to the report
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Can't find any documentation on the mouse buttons in the KEY page
Key.LButton
Key.MButton
Key.RButton
Key.XButton1
Key.XButton2
While we are at it. What is XButton 1 & 2?
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When starting on ChrisV and my Hostile project I discovered that post-effects gets an absolute path which makes project sharing hard. All path's should be project relative in order to make project sharing possible.
This becomes a show-stopper for project sharing
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Looks just great. Is this available somewhere?
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Solved it my self.
I had set a normal texture as Volume by mistake.
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Yep. Bloom and rays
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Simple question?
Is there any god ray shader hidden somewhere in Leadwerks
[Solved] Flowgraph connections not saved
in Leadwerks Engine Bug Reports
Posted
Sure Josh. I will send a PM