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gordonramp

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Everything posted by gordonramp

  1. Perhaps this qualifies as a Feature Request. Resorting to complicated API calls in order to get a smooth start to a game is not desirable.
  2. Thanks, I didn't have the 32 in there. By the way, on startup is there a way to prevent the loading screen appearing, or is it the debug screen before the game appears?
  3. How can I get this when running start.lua from the Engine? (Windows 7,32)
  4. Not sure if anyone else mentioned this, Formatting does not work when copying and pasting code when viewing the site with Internet Explorer. I had to install Google Chrome to get it to work.
  5. oh, well I see your point, Galaxytech are the manufacturers of the Graphics card in my machine. I know I could go to Nvidia.. 6 of 1 and half a dozen of the other really.
  6. Thanks, problem solved. I went to the Galaxytech website and found the correct drivers. Very pleased. Anyway it's an opportunity to tell about my new system.. Windows 7 looks pretty good to me.. I've yet to totally explore it but it seems a step up from Vista. As they say, it's what Vista was supposed to be.
  7. So although it's 3ghz I felt it was time to move on from my aging XP single core Dell Dimension Desktop and build myself a nice new machine. All I have kept is the 4gb of DDR2 ram and the 3month old 9800gt(1gb) video card. The new machine has a modest dual core, AMD Athlon x2 7750 2.7ghz and the motherboard is an ASRock N68PV-GS. I bought a CoolerMaster case for it and put a Thermaltake Silent CPU fan on the Cpu and cooling fans front and back to give some through flow. The Power supply is a 400watt CoolerMaster PSU. For an operating system I got serious and bought Windows 7 professional 32. I divided up a new 500gb hard-drive into two partitions. One for storage and one for the OS. All installed well. Including Virtual XP which I downloaded from Microsoft. Everything runs smooth and quick on my 22inch AOC screen. So far so good... Time to check out the Leadwerks Engine and the programs I have made with it. Nothing runs. Not even in Virtual XP. I have oalinst.exe installed. Have installed 'Oblivion' and wandered through the first level with no problems. Do the Hardware/Software savvy amongst you know why this might be..?
  8. if KeyDown(KEY_CTRL)==1 then DrawText("Text",1,60) end Can someone tell what the Lua syntax is for the Ctrl key?
  9. I get this from certain distances in my test animation scene. Don't remember it being in the previous version. Correction.. I just went back and tested it in 2.3 and it's there also.
  10. I don't seem to be able to find update 2.31 in my online SDK area.. is it somewhere else? Thanks.
  11. This game will be written entirely in Lua. Woopee..
  12. When I run a 'start.lua' file by double-clicking the Engine.exe or if I pull the 'start.lua' file onto the Engine.exe to start it, I get this annoying window. Also when the program finishes the window with text appears, presumably displaying the unloading of files. Is it possible to not have this occurring? I've noticed that the window doesn't appear when I run 'start.lua' from the script editor.
  13. I think you'll find there are quite a few people who are serious about making a game with the LE. The thing is that it can be a large project to accomplish. Personally, I'm aiming at an Adventure game. I'm currently focused on putting together my Engine using the Engine. That is, assembling the code and the assets that are necessary for the project. That includes the Storyline, gameplay etc. So far I'm pleased with the results. I started the same project with Dark Basic Pro and in a few months I've got much further with the LE. and the results look better. It's true that there are dabblers. I guess it depends on what people want to do with their lives and sometimes it's necessary to try something before you know whether or not you want to do it. It's all OK.
  14. That actually made perfect sense to me.. Thanks. sound1=LoadSound('abstract::impact_metal12.wav') if KeyHit(KEY_Z)==1 then PlaySound(sound1,1,1) end
  15. I'm wanting to have a sound play when the Player hits a key... I can't seem to get it to work. Is this the Lua? if KeyHit(KEY_Z)==1 then LoadSound('abstract::impact_metal12.wav') PlaySound(impact_metal12.wav,10,1,1) end
  16. Use 'Ultimate Unwrap3d Pro' or some similar program to change the exported .x file to .gmf format. Textures will need to be .dds.
  17. Well there are places that will hire out time. they provide the actor and the suit, lighting, a whole studio. and you tell them what you want. I havn't found such a service where I live but I believe they do exist. This looks interesting..
  18. Yeah, I actually priced one of those suits, thinking I could make my own files but they are like $20,000 with the software.. but there are heaps files on the web, it's just a matter of finding some that fit in with your storyline. Ironically, simple 'walk,idle and run' are the hardest to find.
  19. I ask myself the same question. Why re-invent the wheel? The clips can be linked together also to create quite long scenes. I guess there are two draw-backs. One, you need an applicable animation clip, and two.. you need the necessary sofware to set the rigs up. Neither of these are enormous hurdles. Turbo-squid has them.. do a search for free .bip files. BVH files work too. Mocap seems to be a key word.
  20. Oh, Motion Capture is created by using that system. And the clips are saved as movement files that can be instilled into a biped. Most animated movies are created this way. There are lots of free movement files on the Net.
  21. I've been getting animation working in the LE. and trying out some Motion Capture files. The Soldiers are a wind-up toy clip and the Woman is simply a wind-up. View on youtube.. gordonramp.
  22. I have.. texture0="abstract::mesh_512x512.dds" texture1="abstract::mesh_512x512dot3.dds" shader="abstract::mesh_diffuse_bumpmap_skin.vert","abstract::mesh_diffuse_bumpmap_specular.frag" shadowshader="abstract::mesh_shadow_skin.vert" That's helped actually, I've got it sorted. Thanks.
  23. I know there are a few threads about this and I've tried all of the recommendations but am still having difficulty exporting an animated rig from Max. I've had the most luck exporting to Fbx and converting in UUnwrapPro. The soldier model converts fine. But when I try my own rigs, this is what happens... The animation is joined at the pelvis but the rest is separate from the mesh. Any idea why this might be? BTW. I'm using the Skin Modifier not Physique.
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