-
Posts
4,978 -
Joined
-
Last visited
Content Type
Blogs
Forums
Store
Gallery
Videos
Posts posted by YouGroove
-
-
Hi,
I'm just curious, is there any dissolve shader someone used in LE3 ?
(It's usefull to desintegrate robots in a appealing visual way)
- 1
-
gameplay
- 3
-
Sketching the next droid.
- 1
-
I use mainly CG Textures, but i discovered another similar site that has a lot of textures also :
-
I use same export FBX settings as always.
Ok i'll see if i find something ?
-
SCALING at same time in 3 axes :
Still no uniform scaling Gizmo or shortcut ?
If you want to make rocks sizes variations it's a pain in LE3 without uniform scaling gizmo or a key shortcut
Also to rescale imported models , having to enter x,y,z values each time is just not bad workflow.
-
I have a strange problem ,when running the game the character is is not vertical, but horizontal on floor ?
-----------------------------------------
EDIT
The thread can be closed
-
Thanks.
Final low poly version
Quick color blocking
- 2
-
Hi yougroove.
I is a rpg kind of game. I do not know how to do anything, but I do not mind to try engines, learn by tutorials, etc.. I actually have tried Cry Engine before, to create maps, but they are very realistic, and need a Ni No Kuni kind of style. Are you interested??
I'm fully occupied , i was just asking by curiosity.
Do you know coding or scripting gameplay ? For the game you target you will need that.
LE3 is really easy with LUA, you should start making step by step some level where you can control your character and camera first.
The best advice i would give you is to really make a deeper reflexion on the game you want to make :
- ARP or turn based RPG, MMo like ? how combat works in detail ?
- medieval, futurist universe or a mix
- One main hero or multiple characters party ? personnality, equipement and powers
- what is the base storyline
Generally you won't get lot of people jumping on board to help you until you show some good enought game demo.
For 3D art something that can help you to start is affordable 3D model packs ready to use : characters, environments(rocks, trees, grass ...) , modular buildings
Or you can use low poly and stylized graphics, fast and simpel to make , but that still looks good.
Good luck.
- 1
-
What is your game style ? Action, beat them up , adventure point and click ?
What skills are you lacking ? 3D art or coding ?
What things are you able to do ?
- 1
-
Do you have basic gameplay working ? I mean exploring , mobs AI and combat , loot , equipment ?
-
The first droid ennemy encounter
-
It is not possible to simply drop FBO once for all ?
-
A what type of assets for example ?
Show me a picture of one that you find hard to make in 3D Coat.
-
3D coat is so easy.
What would you want to model with it ? Assets ? characters ?
-------------------
New droids
-
Model in LE3
- 2
-
Like you want, but a filter please
-
Basic color tests
- 1
-
Actually lights Gizmos are 2D drawn over the 3D scene, not 3D Wireframe or 3D Volumes.
So having a light under the scene in the 3D View it looks like it is visible
It would be great to have a full volume opacity mesh for gizmos or real 3D lines, it would help a lot when we work in 3D View mainly.
-
PathFinding + Raycast = Nowhere to hide
-
Hi,
Filters for the scene panel would be great.
I mean be able to enter a letter and only see objects having the name beginning with that letter.
It would help on workflow on big scenes.
- 1
-
Another one also entirely done in 3D coat.
-
Two lights it's too much. Or activate the second light only when the player is near the torch.
-
The only better way would be GI baking or lightmaps support.
Workshop categories ?
in Suggestion Box
Posted
Within Steam or LE3 site ?
I don't see any filters or categories in LE3 Workshop menu page
http://www.leadwerks.com/werkspace/page/workshop