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niv3k

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Everything posted by niv3k

  1. not quads. quote from creator "Model of a woman with skirt and tie, completly rigged and with over 30 facial blends, the model is fast to render and have no more than 55000 polygons, is ready for animation and for close renderings."
  2. yeah, but maybe 70% of the male audience. I would like to at least push it up to 80%.
  3. are we talking about the autodesk kynapse?!
  4. hahahha...yeah its a female, but she'd look bada$$ in a action game. its like angelina jolie...she brings the audience into her movies cause of her sexiness. so i decided if i were to get this female playable in my game, then i might come out with a game that attracts the male audience and with that i'll write on the cover "play responsibly." i'm very excited, and imma have to plan out a story and what kind of world i want in this game.
  5. Nvidia is releasing the tegra gpu chip for cell phones soon. and it runs Unreal Engine 3 fine with purdy graphics and models.
  6. i found this gorgeous character thats only 53,557 polygons. i haven't even looked backwards to find any other decent models, cause i believe i'm in love. anyways i was planning on buying this character at set price of $200 for my future game in Leadwerks. I was wondering if it would be alright to have such a realistic main character and have such "almost" realistic characters as AI? i was going to pay for some really nice low poly guns that look amazing and only under 4,000 polys under 100 bucks each. also when the new update for the api that has tessellation included, will highly increase the other characters, weapons, and environments. i would post urls...but i don't want everyone else having the same stuff as me
  7. i believe we should get autodesk kynapse with LE. it would make developing a lot easier for us indie developers.
  8. well..when i get into college, i hope to find some positive people in class to start a team. we'll probably set a plan of what kind of styles we enjoy and how we can make one mixed genre game. so if these middleware products don't come soon, i hope later, because leadwerks is growing especially this year and i feel we have a great future coming for this community of ours.
  9. dang it...guess i'll go visit area 51!
  10. hey, i might get some money someday. i just hope it stays the same price. and i'd like Josh to work with more middleware companies
  11. hey can we protest for integration in the editor?
  12. Nvidia Physx. ( its improving and beginning to make me excited. ) Euphoria physics ( i love the character physics mostly. ) Scaleform. ( making your own UI and other in game stuff. ) would pay for.
  13. yepp...this was rushed into and not thought out properly.
  14. i'd love to visit california for once..hahaha hmmm...
  15. http://www.razerzone.com/motionsensing/video.php Razer and Sixense has a magnetic controller in development for pc gaming. they have a few demos on the razer site. the latency right now is 4ms, but as you know razer they have made a wireless mouse with 1ms latency. so i presume that this will be something to mess around with for developers. you can email them if you want to use it in your game or just to mess around with maybe like using it in the editor to place things for fun..lol just giving an idea to anyone wanting to branch out of standard keyboard or mouse gameplay.
  16. yeah purelight for le is an extra 350 on top of your 250! haha i'm broke especially soon after i buy the gtx 460...then imma have to save up for a new cpu...so i don't see me getting this anytime soon :/ sorry purelight. hope the price stays the same..it just reminds me of hdr and global illumination like in Mass Effect (UE3).
  17. 350 or 500 just to make lighting look fancy? hope this isn't just for purelight cause i'm not spending that much unless its LE 3.0
  18. yeah thats what i was thinking...or like other editors, you're allowed to make your own models and use em in your own map.
  19. alright. thanks for the info.
  20. i remember wanting this on the old forums...too bad its not integrated into the editor; it would be nice. well if we're getting middleware stuff with the engine...can i recommend scaleform? sparse voxel octree?
  21. I was wondering how could i make the LE turn out to be something like the source editor, farcry 2 editor, crysis editor and so on? so i can allow people that purchase my game have the ability to create their own maps or mods? thanks, Kevin.
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