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LandsHeer

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Everything posted by LandsHeer

  1. Hello, I didn;t want to open a new thread and this thread seems to be quite right for my question heh. Is there a Team License for LE ? or would every member needs to buy a single license ?
  2. APEX would be awesome actually, just watched that vid: Performance shouldn't be that bad either, since the broken up wall models will disappear, but you still can break up walls. This would nice work with buildings too, by preparing some wall models with window holes and such in it and build them together in the editor, so its like Lego with destruction heh. You could build up some nice villages with it, but in fact are only using 5-8 models Would be awesome to have something like that in LE anyway heh
  3. Will there be a Vehicle Editor of some sort in LE3 ? Where you can tweak sit positions, and vehicle settings directly in a UI ?
  4. Hey Guys, so I'm planning to create a indie game, a Tank based game where you are the commander and see it from the ego perspective. As a engine I always considered CE3 for it. But the negative points there are, the community support is pretty bad and the vehicle editor and engine sdk is very very buggy and makes vehicles jumping around like gummy balls.... also the price is a big minus (royalties) I tried to find a engine that looks very good for these days and got some nice features and got back to LE. So I was wondering if LE can handle vehicles very good and what skill level is required to get a tank working perfectly Particle effects, animations etc etc) Kind Regards LandsHeer
  5. well ok, so i found the lua where i have to write it in, though I dont know how i should start adding this piece of code now. I tried something silly, but saw really quickly that it was very silly, lol. I just wanted to see what happens when I add this piece of code: while mousedown(1) ==1 do terrain: SetTerrainHeight(0,0.5,0) end but this just gives me a error message WelL I think I need to learn some more before i get starting, since I dont know how to use entities yet and such other things
  6. so for example when i want to test it ingame, how exactly do i do that? I would create a map and write the lua file that let the player change the terrain. But how exaclty do I link the lua to the players actions and such ? Since I only have the demo version for now i only can use lua. I need to get some first small gameplay done to show the idea to some people to be able to get the license.
  7. So I went through some lua tutorials and cheers for the help I got there I thought about two ideas how I could get it done, so that the player can raise a hill or wall in front of him (where he is aiming). This is just some rough concept hehe: while MouseDown(1) == 1 do Terrain::SetHeight( int x, int y, flt height ) not much but would this be a good start concept, so that the idea is there ? What I wanted to tell the program is, that when you press the left mouse button you can raise the terrain...
  8. ok thx I will try that out
  9. cheers macklebee, that works a lot better now
  10. thx for your help metatron, but when i run the script the mouse look is very very very sensitive, so when that the mouse goes crazy like hell and everything is rotating very fast. So its impossible for me to see anything.
  11. Hey guys, got another problem with one of the lua tutorials, I went through the Camera Control tutorial and wrote the code in the script editor exactly like it is in the pdf. When I run the code now, the camera does rotate like crazy, but I dont know what the problem could be... hope someone can help me here: --Include the engine_const.lua file for keyboard input require("Scripts/constants/engine_const") --registering the abstract path RegisterAbstractPath("") --Set a graphics mode Graphics(800,600) --Framework object fw = CreateFramework() --Set camera camera = fw.main.camera camera:SetPosition(Vec3(0,1,-5)) --Create directionallight light1 = CreateDirectionalLight() light1:SetRotation(Vec3(45,45,0)) --Load a mesh scene = LoadMesh("abstract::scene.gmf") if scene == nil then Notify("Failed to load scene.gmf") end --Move the mouse to the center of the screen and hide it MoveMouse(GraphicsWidth()/2,GraphicsHeight()/2) HideMouse(1) camrotation=Vec3(0) --Main loop while KeyDown(KEY_ESCAPE)==0 do --Camera rotation gx=Curve(MouseX() - GraphicsWidth() /2, gx, 10) gx=Curve(MouseX() - GraphicsWidth() /2, gx, 10) gy=Curve(MouseY() - GraphicsHeight() /2, gy, 10) camrotation.x = camrotation.x + gy / 10 camrotation.y = camrotation.y - gx / 10 camera:SetRotation(camrotation,1) --Camera movement move = Curve(KeyDown(KEY_W) - KeyDown(KEY_S), move, 10) strafe = Curve(KeyDown(KEY_D) - KeyDown(KEY_A), strafe, 10) camera:Move(Vec3(move/10, 0, strafe/10)) fw:Update() fw:Render() Flip(0) end
  12. will I also be able to do terrain elevation per lua/scripting ? or does it require c++ coding kind regards Patrick
  13. Ah ok yea i thought so about the two Render(). Then the tutorial has some small mistakes in it heh
  14. Hey guys, I think this is the right Thread so I dont have to create a new one ^^ I started on the lua tutorials here and stuck at the Lightning section. I wrote it exactly like it is in there but the script editor is giving me following error: attempt to index global 'cube' (a nil value) anyway, here is the code I have in the script editor: -- Register the abstract path RegisterAbstractPath("") --Set a graphics mode Graphics(800,600) --Create a framework object fw = CreateFramework() --set the camera camera = fw.main.camera camera:SetPosition(Vec3(0,2,-10)) --Create a cube cube: CreateCube() cube: SetPosition(Vec3(0,1,0)) cube: SetScale(Vec3(2,2,2)) --Create ground cube:CreateCube() cube:SetPosition(Vec3(0,-2,0)) cube:SetScale(Vec3(20,1,20)) --Create a light light=CreateSpotLight(8) light:SetPosition(Vec3(0,3,0)) DebugLights (1) -- Create the main loop while AppTerminate() == 0 do -- Rotate the cube every frame by 0.1 in every direction cube:Turn(Vec3(0.1,0.1,0.1)) fw:Render() fw:Render() Flip(0) end
  15. good to know, yea i think i will download this new demo version then and will try to get started with it, when i see that my progress is very good, then of course i will buy the engine . But I can't just spend 200$ here and there heh. So i need to be very sure that i can do it with this engine and am comfortable with it. And it seems I need to look into lua scripting hehe. thx for you help, really appreciate it
  16. ok cheers for the clarification. Atm, i'm learning c++, dont know much about lua yet (only can modify existing code ). So I will need to get the full version to really start my project.
  17. bump just one more question i have for now ^^ Am I able to write scripts and run them with the demo version of the Engine ? I used the tutorial of the character controls and wrote it into the script editor of the engine. But It always tells me that it does not know what comes after the "#"... So I was wondering either if its the demo version or if I have to write such code with visual c++ instead of the script editor. Kind Regards Patrick
  18. Mein Pseudo bleibt , wer ein Problem mit hat solls behalten . Yea I tried animating a character with a walk animation, it looked like the poor guy got shoot in the lag I also have a graphics tablet but cant draw at all, lol. well everything else goes pretty good. But I rather program than do 3d modeling heh. Anyway, I will try to get this first milestone done, to raise the terrain... . Btw is it also possible with the demo version of the engine since i dont have the money yet for the full license ^^
  19. Ah thats awesome to know. this will be a lot helpfull since square and circles are exactly the forms i need ^^. I will take a look at the forum later for those examples I guess this is the right engine to take. Nice work on it btw oh and before i forget, is it possible to include a undo and redo function in the level editor ? I made some misstakes in the demo of the editor and didnt know how to undo them and had to reload a previews version of the map. Kind Regards Patrick @flachdrache: LandsHeer ist nicht auf den WII bezogen und auch nicht auf irgendwelche Politik. Mit dem namen wollte ich halt sagen: " Des Landes Heer". Also nichts wirklich militaerisch oder politisch bezogen . Ich bin gegen die NPD , bzw unterstuetze sie nicht oder interessiere mich dafuer Btw flachdrache, what are your fields of expertise in game development ?
  20. Thx for your quick answer. That is good to know, but I have no clue how to do that yet as well . But I'm sure I can figure it out or someone here already did it and knows a good way of doing it
  21. Hello, I'm new here and this is my first post in this forum though I was already readying a lot here heh. Anyway, My name is Patrick and I come from Germany, I developing game mods for nearly 4 years now. I learned a lot about game development in those years and want to try my very own first game. I already have a good idea, that is not too complex and I always can build on with more experience. I learned 3D Modeling, 2D Drawing, simple Animation, Sound Design (SFX), Team Managment and did some scripting here and there. Since 1 Month now, I'm learning C++ (Got myself the beginner book from Bjarne Stroustrup and one book directly about game programming). Though I'm no expert or advanced coder (would go more in the direction of Beginner), I want to take this challenge now. So, I was looking for the right engine for my first game. Let me say something about the game: It will be a Terrain elevation game where all 4 elemts take part in. For now, I just want that the player can walk around on a map and he can manipulate the terrain. For example, he aims on a position on the ground presses (keep pressing) the left mouse button and moves the mouse upwards to lift the terrain ( a certain radius). This is the first goal I want to reach. I'm currently finishing of my design document. Now I was looking for a engine that can handle such things pretty good, that can transform the terrain ingame, looks not out-dated, does not cost too much and is easy to use (since i'm just a beginner in c++ programming for now). So I found Leadswerks engine 2 and Torque 3D. I downloaded both demos. But I'm still not sure which one will be the right one, though i Find Leadwerks engine pretty beautiful and the editor is quite simple to use, though i'm missing the undo and redo button. You guys have some more experience in engines and know better what the engines are capable of. I would much appreciate it if you could help me or give me any advice or suggestions ^^ Kind Regards Patrick aka LandsHeer
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