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TylerH

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Posts posted by TylerH

  1. We have a very good reason for the vectors being classes. I can assure you our code is extremely efficient, and for the implementation that Lazlo and I have worked on, the results are extremely user-friendly and quick.

     

    We have yet to notice any speed issues or bottlenecks due to the nature of our math classes; however, if any such decreases or bottlenecks are discovered in the future, we will research the necessary optimizations.

  2. It is being spearheaded by Lazlo, we kind of have our own specialty areas that we both contribute from.

     

    Basically there will be two ways we intend people to use the wrapper:

    - 100% OOP with no exposure to the Core class (recommended)

    - 100% Core with no OO (not recommended)

  3. Definitely. To make it clear: I have to cast strings from Leadwerks with an ANSI encoding, otherwise the text is just garbled symbols, which means Unicode is not there.

  4. You really shouldn't be using the Core commands, or atleast that is the aim and paradigm of the OO Wrapper.

     

    The IntPtr is the handle to the Leadwerks-managed entity, so new Pivot(the IntPtr) will result with what you need.

  5. It is slightly smaller. And about the average post size: There is a set size your post will be regardless of how much text you have, and a certain amount the signature will take up regardless, and I think with removing the horizontal rules I have hit the medium now.

  6. I notice the skill level next to the Blitz icon there... Should we assume this means "****"? :)

     

    Not necessarily. My first BMX project was Phoenix GUI ported over, and it worked 100% and a few Leadwerks users that coded in BMX that licensed it at the time applauded the code. However I lack experience in Blitzmax that I have in the other languages, so it is a relative skill level ;)

  7. I like it. I was about to go to bed and then though: "How can I express myself in my signature?"

     

    30 minutes of Google Image Searching later, and with a few horizontal rules, and ripping ZioRed's signature font, I think I have something I am satisfied with.

     

    What do you all think?

  8. We could have a FromString command that would take in the same format as is created with ToString, since it can be confusing, and them ofcourse have Parse to handle the actual engine-way of doing it.

     

    The idea is that Parse is taking a working string, ToString is creating a super pretty string to use in message boxes, logs, etc. They are usually not the same, but we could accommodate both for both casting to and parsing from.

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