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Blog Comments posted by TylerH
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I find myself perfectly capable of making a full-blown game that could rock some socks; however, I keep finding myself having to go back and code up frameworks and things lower level, thus never completing anything that you would ever actually see, play, or otherwise be demonstrated.
Loads of tech demos in code sitting on my hard drive, completed; yet, I would never publish them because they are aimless on their own.
In due time...
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Not sure if the Lua UI you are talking about is the stuff that has been there for a while and has the dark blue gradient theme.
You can all shoot me for that. I coded it for Josh as some contract work, and the more I look back on it, the more I see how I could have done better.
I feel like I let everyone, especially Josh, down with it
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Awesome Chris.
Glad to see you got everything working
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I will take a crack at rewriting this in C++ for Leadwerks soonish. Working on finalizing this little embedded web player demo.
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I was pretty sure coroutines are Lua's form of threading, but with data preservation...
Three's a Crowd
in Development Blog
A blog by Josh in General
Posted
The industry term for an AI 'actor" "entity" "class" brain whatever you want to call it is usually Agent, not Actor. Usually safe neumonic to maintaing your finalized character an Actor, with the sub components of a Model, Entity, AI Agent / Brain, etc. Just my two cents.