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filax

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Everything posted by filax

  1. Just for informations My link 1 My link 2
  2. Merci à toi de me sentir moins seul
  3. Hi I think a little help on setting up shaders would be helpful. And a set of materials a little bit representative of what make the engine. About this , i found the package a bit lightweight. With Icare, we move a little blind in the engine
  4. Hi Josh I really need to add specularity on transparent materials. Ok i can do refraction but its not really usefull for my projects. I hope an update with this feature
  5. By work my friend, by work...
  6. Lol for sure my friend But now you can agree with me, there was a problem with specular For Josh,please : I absolutly need to get specular with transparency ! Ok i can put refraction... But i dont really need this for the majority of my projects, but i need to put specularity on my glass material So, here is next demo screenshot, (Demo soon)
  7. Hi guys Many thanks for detailled specs glad to see that the demo work correctly on most system. Aggror i'm desapointed by your result in SLI mode ? It's strange to get only ~20 FPS in SLI ?
  8. You can use too the directional keys if you want
  9. Thanks for informations ! i'll try.
  10. Hi cocopino I do my friend , i do , the shadows maps are in 1024 but the rendering is alway noisy. Maybe a future update solve this
  11. Thanks Naughty for the test and the graphic card reference. About polygone number ? I have no idea, i have not tried to optimize the scene and I would say in the 15000/20000 polygons.
  12. Thanks Laurens ! It's really strange we (Icare and me) don't understand why on some recents graphics card the app crash ? It's a randomized bug.
  13. Hi VeTaL Thanks for testing Can you tell me what your graphics card ? Because with Icare we have seen problems with shaders between ATI and NVidia. Tested on Geforce Gts 240 and NVidia 8600 GT.
  14. Hi everybody After a looonngg time coding break, i left my burrow to test the last LW engine with my current 3d level project. For sure ! the shadow engine is one of the best i have seen. It's very difficult to make it bugged ! I just regret the 'grainy' shadows rendering ? is there a way to remove it and replace by a basic smooth ? And, great news, it's the first time that i can correctly export an object from 3DS Max... Many thanks to the creator of the plugin for 3DS max (Alex Arbuznikov) ! you save my life ! I do not understand why this tool have not been integrated since early in the engine ? So, here is the shoot and the download link. If someone could test the demo and tell me if everything is working properly? [Edit] For the controls use the functions keys to change thre rendering, and the keys 0>9 to play with the lights And the directional keys to move. DOWNLOAD
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