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Youngin

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Posts posted by Youngin

  1. That worked! :mellow: But do you have the codes for the Bushes = vegetation_bushes_cornusmas_leaf, vegetation_bushes_hartriegel_leaf, vegetation_bushes_branch, vegetation_fields_gras_cover.

     

    And the Trees = vegetation_tree_beech_leaf, and palm_fronds. Sorry theres lots of them but they are all having the same problem as oak was.

  2. sorry for the wrong one.

     

    texture0="abstract::oak_winter_d.dds"

    clamp0=0,0,0

    blend=0

    depthmask=1

    depthtest=1

    overlay=0

    zsort=0

    cullface=0

    castshadows=1

    specular=0.100000001

    bumpscale=0.800000012

    gloss=0.100000001

    shader="abstract::mesh_diffuse_sway.vert","abstract::mesh_diffuse_alphatest.frag"

    shadowshader="abstract::mesh_shadow_sway.vert","abstract::mesh_shadow.frag"

  3. texture0="abstract::oak_leaf_d.dds"

    clamp0=0,0,0

    texture1="abstract::oak_leaf_ddn.dds"

    clamp1=0,0,0

    blend=0

    depthmask=1

    depthtest=1

    overlay=0

    zsort=0

    cullface=0

    castshadows=1

    specular=0.100000001

    bumpscale=0.800000012

    gloss=0.100000001

    shader="abstract::mesh_diffuse_bumpmap_sway.vert","abstract::mesh_diffuse_bumpmap_alphatest.frag"

    shadowshader="abstract::mesh_shadow_sway.vert","abstract::mesh_shadow.frag"

     

    This is it.

  4. open it in notepad, and replce the code in it with that above, make copies though of the originals, just in case.

     

    it won't let me open it in notepad for some reason. Should the file be called a Matlab Audio format because for some reason all my mat files have that.

  5. I've been have some problems with the European nature pack, whenever i place certain trees, bushes, and grasses onto terrain in the editor for some crazy reason they cause the editor to immediately close. anyone got a solution, or a suggestion on how to fix this? any feedback would be greatly appreciated.

  6. Create a folder outside "program files".

    Let's say d:\test.

    Copy materialeditor.exe, shaders.pak, newton.dll from Leadwerks directory

    to it. Try to run it.

     

    Or try a fresh install of Leadwerks to a directory outside "program files" like "c:\Leadwerks engine SDK"

    and then try again.

     

    No more ideas from me at them moment.

     

    i tryed both ideas but no luck.

  7. Ok, I see :D

    You can try to execute the editor as admin and in xp compability mode.

     

    Hmm even with that the material editor still crashed but this time it did create a text document, named, MaterialEditor, but sadly theres nothing on it.

  8. Which operating system are you on? Windows XP?

    Are you using an admin account?

    Would be nice if you put informations about your system in your signature

    for the future.

     

    Okay added that into my signature, and i'm using the admin account, on an OS Vista Home premium Edition x64 bit.

  9. It should be in the directory of your Leadwerks Engine, normally

    "C:\Program Files\Leadwerks Engine SDK".

    It's named "MaterialEditor.log" and created if your start materialeditor.exe.

    It can be that the editor crashes before creating the log file.

     

    Start the modelviewer.exe. Does it create a ModelViewer.log?

     

    for some reason the modelviewer.exe doesn't create a .log in the SDK dir, but it works fine (the model viewer).

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