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Youngin

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Everything posted by Youngin

  1. i've tried that but it still occurs. do you think i should clean install?
  2. this may be a very simple problem but for some reason Leadwerks Editor say i'm missing a shader file. Although the day before it worked does anyone know if this is a simple fix or a major problem and how to fix it? Here's the log file Leadwerks Engine 2.40 Initializing Renderer... OpenGL Version: 3.2.0 GLSL Version: 1.50 NVIDIA via Cg compiler Render device: GeForce GTS 250/PCI/SSE2 Vendor: NVIDIA Corporation DrawBuffers2 supported: 1 32 texture units supported. GPU instancing supported: 1 Max batch size: 64 Shader model 4.0 supported: 1 Conditional render supported: 0 Error: Shader file "abstract::query.vert" not found.
  3. Yep tried that and running in compatability mode for xp, vista. Also tried reinstalling and updating but nothing worked . Edit: heres what the log says if it helps. Leadwerks Engine 2.40 Initializing Renderer... OpenGL Version: 3.3.0 GLSL Version: 3.30 NVIDIA via Cg compiler Render device: GeForce GTS 250/PCI/SSE2 Vendor: NVIDIA Corporation DrawBuffers2 supported: 0 32 texture units supported. GPU instancing supported: 0 Shader model 4.0 supported: 0 Conditional render supported: 0 Loading shader "zip::c:/users/kyle seale/desktop/leadwerks engine sdk/shaders.pak//query.vert", ""... Loading shader "zip::c:/users/kyle seale/desktop/leadwerks engine sdk/shaders.pak//query.vert", ""... Model Viewer and Material editor logs stop here too.
  4. I'm n the same boat for some reason i'm nolonger able to access the editor, material viewer, or the model viewer. Crashes with a Execption_Access_Violation error.
  5. i love you.........in a friendly kinda way.
  6. Well found out that my Vista home premium edition can't upgrade to Windows 7 pro unless i do a clean install, but my father said he did a clean install on his Vista (same version as me) and it put all his files in a folder called Windows.old. Does anyone know if i were to do a clean install would it do the same for me or should i buy a 1TB backup drive and just back everything up for safety then perform a clean install?
  7. thanks, i'll make sure to do that.
  8. Thinking about upgrading to Windows 7 and wanted to ask a simple question. Does anyone who currently runs/uses Windows 7 know if leadwerks engine, editor, model viewer, etc... will run with no weird crashes or issues?
  9. Checked this out and it fits pretty snug into my conditions, although i'll have still have to see if it's compatible with my computer, which being 11 o'clock at night i'll do tomorrow. Those are a little out of my price range, but i do agree with your method of buying the most expensive equipment because it'll last alot longer then the cheaper models.
  10. can anyone give me suggestions on graphics cards that are reliable, powerful, and fairly priced?
  11. thank you. you saved me alot of time trying to find something like this. Ca anyone suggest a good nvidia graphics card that DDR2 compatible?
  12. Does anyone know of a way for me to (at best) find an easy way to tell if my ATI RADEON HD 4350 512MB is what DDR classification it has? I went to the website and looked at the specifications for the 4300 series and it says "GDDR3/DDR3/DDR2 memory interface (depending on model)", not really that helpful although it does narrow it down. Any help would be greatly appreciated.
  13. just testing the update and found... -exception_access_violation or crash of program upon creating terrain. -two river nodes cause crash when you click on the white that's inbetween them. -adding in Grass cause a exception_access_violation. these may all be for me but who knows.
  14. ok it's been moved to the issues and mentioned in the 2.32 topic. So this thread can be closed.
  15. trying the beta for 2.32 but whenever i create a terrain it seems to want to crash with the message EXCEPTION_ACCESS_VIOLATION. Also does this when trying to open an existing map. although my atomspheres finally show up .
  16. trying the beta for 2.32 but whenever i create a terrain it seems to want to crash with the message EXCEPTION_ACCESS_VIOLATION. there is a picture attached.
  17. in the mean time anyone else have any other ideas?
  18. just tryed, no luck though.
  19. Happens with any skybox I try. I found that post and currently i'm using the most updated driver which would be version 10.3, because when i go to my device manager and look for driver updates it says that i'm up to date with the latest.
  20. not sure if this is a bug or some other issue, can any tell me if they had the same issue and know a way to fix it or if this is indeed a bug? http://s1007.photobucket.com/albums/af194/sgr_jhonson/Leadwerks/?action=view&current=issue_2.jpg
  21. I've had this same weird issue to but it seems to fix it's self when i move them just alittle.
  22. Youngin

    tempel

    i having an issue with the temple, it seems that every time i put it in the editor it immediately closes the editor out. Got any solutions?
  23. yea, anyway any on you guys got the code for the vegetation_tree_beech_trunk? for some reason it likes to act funny too.
  24. Michael Betke, for some reason when i used your code it didn't work and the bushes leaf and branchs showed up as letters and symbols, probably because i don't have this texture1="abstract::cornusmas-norm.dds". Anyway I was able to get it working by using this code for leafs mat file texture0="abstract::hartriegel_diff.dds" clamp0=0,0,0 blend=0 depthmask=1 depthtest=1 overlay=0 zsort=0 cullface=0 castshadows=1 specular=3 bumpscale=1 gloss=0.300000012 shader="abstract::mesh_diffuse_bumpmap_sway.vert","abstract::mesh_diffuse_bumpmap_specular_alphatest.frag" shadowshader="abstract::mesh_shadow_sway.vert","abstract::mesh_shadow.frag" and this for the branch texture0="abstract::bush_branch_diff.dds" clamp0=0,0,0 blend=0 depthmask=1 depthtest=1 overlay=0 zsort=0 cullface=0 castshadows=1 shader="abstract::mesh_diffuse_sway_meshlayer.vert","abstract::mesh_diffuse_alphatest.frag" shadowshader="abstract::mesh_shadow_sway_meshlayer.vert","abstract::mesh_shadow.frag" Thanks for all the help, i'm extremely grateful. The only thing left is the beech trees, the trunk .mat is acting up, but i think these came with the editor.
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