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Youngin

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Everything posted by Youngin

  1. worked for everything but the bushes.
  2. That worked! But do you have the codes for the Bushes = vegetation_bushes_cornusmas_leaf, vegetation_bushes_hartriegel_leaf, vegetation_bushes_branch, vegetation_fields_gras_cover. And the Trees = vegetation_tree_beech_leaf, and palm_fronds. Sorry theres lots of them but they are all having the same problem as oak was.
  3. sorry for the wrong one. texture0="abstract::oak_winter_d.dds" clamp0=0,0,0 blend=0 depthmask=1 depthtest=1 overlay=0 zsort=0 cullface=0 castshadows=1 specular=0.100000001 bumpscale=0.800000012 gloss=0.100000001 shader="abstract::mesh_diffuse_sway.vert","abstract::mesh_diffuse_alphatest.frag" shadowshader="abstract::mesh_shadow_sway.vert","abstract::mesh_shadow.frag"
  4. texture0="abstract::oak_leaf_d.dds" clamp0=0,0,0 texture1="abstract::oak_leaf_ddn.dds" clamp1=0,0,0 blend=0 depthmask=1 depthtest=1 overlay=0 zsort=0 cullface=0 castshadows=1 specular=0.100000001 bumpscale=0.800000012 gloss=0.100000001 shader="abstract::mesh_diffuse_bumpmap_sway.vert","abstract::mesh_diffuse_bumpmap_alphatest.frag" shadowshader="abstract::mesh_shadow_sway.vert","abstract::mesh_shadow.frag" This is it.
  5. it had no effect. Because the code you gave matches the exact code already present in the Mat file.
  6. it won't let me open it in notepad for some reason. Should the file be called a Matlab Audio format because for some reason all my mat files have that.
  7. How do i try the code in the mat file?
  8. What should i do with this if you don't mind me asking.
  9. yea one thats doing it is ( Oak>A>Winter )
  10. Yea, they're squares where branches should be but they do have color to them.
  11. Ok i'am now able to see them but i think, (based on what people were talking about)their still in alpha mode.
  12. just tried and it closes the model viewer out immediately too.
  13. I've been have some problems with the European nature pack, whenever i place certain trees, bushes, and grasses onto terrain in the editor for some crazy reason they cause the editor to immediately close. anyone got a solution, or a suggestion on how to fix this? any feedback would be greatly appreciated.
  14. i would like to see more buildings, probably run down city feel, and various filler items: like boxes, benches, computers, etc.
  15. That appeared to work, thanks a lot to every one who help.
  16. i tryed both ideas but no luck.
  17. Hmm even with that the material editor still crashed but this time it did create a text document, named, MaterialEditor, but sadly theres nothing on it.
  18. Okay added that into my signature, and i'm using the admin account, on an OS Vista Home premium Edition x64 bit.
  19. it doesn't create a .log either, unless there in a folder within the SDK Dir.
  20. for some reason the modelviewer.exe doesn't create a .log in the SDK dir, but it works fine (the model viewer).
  21. I really sorry i'm new to this, and have no clue where to find this materialeditor.log
  22. Could you tell me how to get to my material editors log?
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