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Youngin

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Posts posted by Youngin

  1. this may be a very simple problem but for some reason Leadwerks Editor say i'm missing a shader file. Although the day before it worked does anyone know if this is a simple fix or a major problem and how to fix it?

     

    Here's the log file

     

    Leadwerks Engine 2.40
    Initializing Renderer...
    OpenGL Version: 3.2.0
    GLSL Version: 1.50 NVIDIA via Cg compiler
    Render device: GeForce GTS 250/PCI/SSE2
    Vendor: NVIDIA Corporation
    DrawBuffers2 supported: 1
    32 texture units supported.
    GPU instancing supported: 1
    Max batch size: 64
    Shader model 4.0 supported: 1
    Conditional render supported: 0
    Error: Shader file "abstract::query.vert" not found.
    

  2. u runnin with administrative rights?

     

    Yep tried that and running in compatability mode for xp, vista. Also tried reinstalling and updating but nothing worked :D .

     

    Edit: heres what the log says if it helps.

    Leadwerks Engine 2.40
    Initializing Renderer...
    OpenGL Version: 3.3.0
    GLSL Version: 3.30 NVIDIA via Cg compiler
    Render device: GeForce GTS 250/PCI/SSE2
    Vendor: NVIDIA Corporation
    DrawBuffers2 supported: 0
    32 texture units supported.
    GPU instancing supported: 0
    Shader model 4.0 supported: 0
    Conditional render supported: 0
    Loading shader "zip::c:/users/kyle seale/desktop/leadwerks engine sdk/shaders.pak//query.vert", ""...

     

    Loading shader "zip::c:/users/kyle seale/desktop/leadwerks engine sdk/shaders.pak//query.vert", ""...

    Model Viewer and Material editor logs stop here too.

  3. Well found out that my Vista home premium edition can't upgrade to Windows 7 pro unless i do a clean install, but my father said he did a clean install on his Vista (same version as me) and it put all his files in a folder called Windows.old. Does anyone know if i were to do a clean install would it do the same for me or should i buy a 1TB backup drive and just back everything up for safety then perform a clean install?

  4. I recommend an NVidia GEForce 9800 GTX. It costs about $130 and it will destroy almost anything you throw at it.

     

    Checked this out and it fits pretty snug into my conditions, although i'll have still have to see if it's compatible with my computer, which being 11 o'clock at night i'll do tomorrow.

     

    I think the new GTX 200, 300, 400 series are not too bad either. If you think a GTX 480 for $480 is fairly priced, why not. When I buy a new graphics card, I look what is the most expensive I can find, and I don't look at the specs at all. Then I keep it for 5-10 years and are happy with it. In the end, it's much cheaper than to upgrade your card every year. Now I have still my 8800 GTS 640MB which was the most expensive card I could find in 2007, and I think it will still beat about 80% of all graphics cards on the market for the next 2-3 years.

     

    It's the same with servers. You can buy a new Intel server every 3 years, or you can buy a IBM System p server which lasts for 20 years. In the end, you save about 50% of the money with the IBM System p. So that would be a save of around $50000

     

    Those are a little out of my price range, but i do agree with your method of buying the most expensive equipment because it'll last alot longer then the cheaper models.

  5. Does anyone know of a way for me to (at best) find an easy way to tell if my ATI RADEON HD 4350 512MB is what DDR classification it has? I went to the website and looked at the specifications for the 4300 series and it says "GDDR3/DDR3/DDR2 memory interface (depending on model)", not really that helpful although it does narrow it down. Any help would be greatly appreciated.

  6. just testing the update and found...

    -exception_access_violation or crash of program upon creating terrain.

    -two river nodes cause crash when you click on the white that's inbetween them.

    -adding in Grass cause a exception_access_violation.

    these may all be for me but who knows.

  7. trying the beta for 2.32 but whenever i create a terrain it seems to want to crash with the message EXCEPTION_ACCESS_VIOLATION. Also does this when trying to open an existing map. although my atomspheres finally show up <_< .

  8. funny that bug was with older driver unless you card has a bug that are newer cards do not show

     

     

    just incase uninstall all the ati driver and remove from device manager

    then install the cat 10.3 again

     

    just tryed, no luck though. :)

  9. what skybox are you using?

     

    Happens with any skybox I try.

     

    An older ATI driver had a problem that caused that to occur.

     

    I found that post and currently i'm using the most updated driver which would be version 10.3, because when i go to my device manager and look for driver updates it says that i'm up to date with the latest.

  10. Michael Betke, for some reason when i used your code it didn't work and the bushes leaf and branchs showed up as letters and symbols, probably because i don't have this texture1="abstract::cornusmas-norm.dds". Anyway I was able to get it working by using this code for leafs mat file

     

    texture0="abstract::hartriegel_diff.dds"
    clamp0=0,0,0
    blend=0
    depthmask=1
    depthtest=1
    overlay=0
    zsort=0
    cullface=0
    castshadows=1
    specular=3
    bumpscale=1
    gloss=0.300000012
    shader="abstract::mesh_diffuse_bumpmap_sway.vert","abstract::mesh_diffuse_bumpmap_specular_alphatest.frag"
    shadowshader="abstract::mesh_shadow_sway.vert","abstract::mesh_shadow.frag"

     

    and this for the branch

     

    texture0="abstract::bush_branch_diff.dds"
    clamp0=0,0,0
    blend=0
    depthmask=1
    depthtest=1
    overlay=0
    zsort=0
    cullface=0
    castshadows=1
    shader="abstract::mesh_diffuse_sway_meshlayer.vert","abstract::mesh_diffuse_alphatest.frag"
    shadowshader="abstract::mesh_shadow_sway_meshlayer.vert","abstract::mesh_shadow.frag"

     

    Thanks for all the help, i'm extremely grateful.

     

    The only thing left is the beech trees, the trunk .mat is acting up, but i think these came with the editor.

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