Leag
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Posts posted by Leag
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You're on the beta branch (version 0.9.3), and Josh is working on changing how objects are created. It's still in progress, so if you want to make an object, switch to the 0.9.2 branch.
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Tried on both 0.9.2 default and beta branch, same result persists.
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I've found a bug: when I insert a camera and select View -> Frame Selection, all viewports go blank.
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Adjustable Spotlights:
Idea: Let users easily control the cone angle of spotlights.
How: scale tool to spotlights for adjusting the spread of light.
Camera Direction Indicator:Idea: Make it clear which way the camera is facing.
How: Display a visual arrow or indicator in the editor showing the camera direction.Shift for Precise Rotation:
Idea: Allow precise object rotation with a key press.
How: Holding down Shift while rotating snaps objects to 15-degree increments for accuracy.- 1
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I've got a small suggestion that I think could make the Map Editor even more user-friendly.
How about adding a feature where users can easily group selected objects? It would be super handy to just press Ctrl + G or have a right-click option to "Group Objects" when you've got a bunch of elements to manage. This way, it becomes much easier to handle multiple objects as a single unit, especially in more complex scenes.
It's just a thought to enhance the workflow and make Ultra Engine an even smoother experience.
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Whether automatically or manually, when users select an object in one viewport, it would be beneficial to navigate the other three viewports to focus on the selected object.
Imagine effortlessly gliding through your Ultra Engine projects whether it's automatic magic or your click, selecting an object in one viewport instantly aligns the other three.
This could be implemented through:
Automatic Sync:
Instant synchronization across viewports upon object selection.Right-Click to Align:
Enable a right-click option that, when selected, instantly aligns the other viewports with the chosen object.Shortcut Key/Toggle:
Introduce a keyboard shortcut or toggle option in settings for user control.Benefits include improved workflow efficiency and a more intuitive experience when working with specific objects.
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11 hours ago, SpiderPig said:
In the other 3 viewports did you try switching back and forth between 3D at least twice? That did it for me. Default -> 3D -> Front -> 3D = white.
Yeah, you're right. It indeed turns white when switching back and forth between 3D views. Default -> 3D -> Front -> 3D triggers the issue for me as well.
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I tested the other three viewports as well, and switching to the 3D viewport doesn't turn them white. However, the issue seems to be exclusive to the 3D viewport—changing it to top/back/right/left, and then switching back to 3D, triggers the white background.
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4 minutes ago, reepblue said:
Interesting. I also have a 3060 and I never got this. However, I don't religiously update my driver's like I should.
The bug tends to occur when I switch from top/back/left views to the 3D view. Moving the viewport manually seems to trigger the update, and the white background disappears. It seems like there might be an issue with updating or refreshing.
1 minute ago, Josh said:@Leag Is this Windows 10 or 11?
Windows 11
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I'm using the Steam version of Ultra Engine with an NVIDIA RTX 3060, and my drivers are up to date. I believe the issue is related to viewport updating—it doesn't refresh automatically. For instance, when I receive a message, it remains there until I manually click or switch the viewport.
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Hello @Josh,
If possible, could you please add a CM that displays the details of the box, similar to the way it's done in Leadwerks? It would be great to have a comprehensive overview readily available.
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5 minutes ago, Josh said:
If you get the C++ version it includes Lua and will include future supported languages.
I have not looked into C# in detail yet and I cannot guarantee when/if it will be added, but I am pretty sure I want to support it. Some users reportedly have working implementations of C# with Ultra but I have not personally tried them out myself.
So it will probably happen but nothing is official until its official.
So, if i understand correctly, the Ultra Engine Pro Edition will support C# and other languages in the future.
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Hi @Josh,
I'm looking to buy Ultra Engine but I'm more familiar with C# than C++. Should I get the Lua Version and upgrade to .NET later when it is released, or wait for the .NET version?
Would buying Lua now mean paying the full .NET price later? -
Will there be a discount for Leadwerks owners?
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10 minutes ago, Josh said:
It will support Mac. I have run earlier builds on Mac. I don't have a release date for that in mind right now, because it does not make sense to do multiple platforms when the updates are coming so frequently.
It's good to hear that Mac support is in consideration.
so im guessing it will support Apple Silicon ? -
is Ultra Engine going to support Mac os, or will it be Windows only ?
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4 minutes ago, Josh said:
Once early access is over I think C# support is the logical thing to do. Could be as soon as January.
is it going to be included in the standard version or the pro version ?
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Hey @Josh, i forgot to ask, when can we expect C# support to be added ?
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3 minutes ago, Josh said:
1. No. Steam Direct allows anyone to publish on Steam, and this is a better path for developers.
2. Yes!
3. I don't plan on integrating Steam Workshop for a few reasons.
- Ultra is offered both on Steam and as a standalone, whereas Leadwerks was Steam exclusive.
- Steam Workshop has never worked very well for me, and has always been slow-loading.
- I'm trying to focus on making the import pipeline the best it can be. Instead of trying to build up a repository of 3D models, I would rather just make it easy to import models from an existing site like Sketchfab. Maybe a Sketchfab browser will be integrated in the future.
4. Plugins and editor extensions are supported now.
Thanks for the info! Good to hear about C# support. The decision on Steam Workshop makes sense. Great to know about the existing plugin support.
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Hello,
I have a few questions regarding Ultra Engine:1.Will Ultra Engine have a game launcher like Leadwerks?
2.Are there plans to support C# in the future?
3.When Ultra Engine is released on Steam, will it include workshop support for user-created assets?
4.Are there going to be any plugin supports?
Thanks for any insights you can provide!
Multiplayer with Lua
in Programming
Posted
You should be able to make it with Steamworks
https://www.ultraengine.com/learn/Steamworks?lang=lua