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Alienhead

Developers
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Image Comments posted by Alienhead

  1. LE shaders are optimized..   I was speaking in terms as optimized for a specific purpose, as in the purpose of my project.  LE's default shades are fine, just general purpose.

    Coding a game is only half the project,  optimizing and setting up the maps is the other 50%. :)

     

    • Thanks 1
  2. This could be used for DLC's as well. This is  what I'm struggling with in LE.  Adding any type of additional content requires the entire download to happen. Is it out of the question to have Ultra contain a list of customized  names of resource packs it looks through to find media?

  3. Sure,  I have the shader set up to handle different scenarios in the game ie: sniper range and different blur levels based on whats happening in game but I'll try and clean it up and make it more universal for practical use.

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