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Blog Comments posted by Vida Marcell
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Do you think we can achive this kind of graphics with ultra?
(I copied the link at a specific time)
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Unreal can and should hide.
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Damn, thanks Josh
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oh, is there any chance you show me that?
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How soon will this work with pbr materials?
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Now this pretty close to the fial release
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Thanks, also now i have to give something back. I want to work on a node workflow for uak. It would be helpful for complex softwares.
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Okay, i had to change the glew32s.lib to the x64 version, But now its running, thanks for the help!
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Yeah that would be good. Okay
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It doesnt build for me, but at least vs doesnt screaming for me for the libraries.
it says: "The build tools for v143 (Platform Toolset = 'v143') cannot be found."
So im gonna update that
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Man, thanks you so much, I tried the blank c++ version aswell, and it doesnt work aswerll. Look if you need help with models or materials ask me, im not so good at programming as you see.
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I dont know what am i doing wrong, but you maybe. Can you fix it?
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Okay, i'll try my best, i will notify you, if its working. Also really cool and helpful tutorial!
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But this isnt the first time it happens, i've been following an opengl tutorial, and some times vs does the same
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Just now, SlipperyBrick said:
If you remove the GL part from that include path so its just "C:\Users\marce\Documents\Ultra Engine\Projects\Glew + Uak\Dependencies\include"
i tried that
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You see?
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Correct
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No it doesnt even reads the included libaries.
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Its okay when i do it like this:
#include "C:/Users/marce/Documents/Ultra Engine/Projects/OpenGl GUI/Dependencies/includes/GL/glew.h"
#include "C:/Users/marce/Documents/Ultra Engine/Projects/OpenGl GUI/Dependencies/includes/glm/glm.hpp"
even if its messy, i'm okay with it, but the GL/GL.h is not there for me.
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So visual studio doesnt recognizes glew and glm
Multiple Light Bounces
in Development Blog
A blog by Josh in General
Posted
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