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Shard

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Blog Entries posted by Shard

  1. Shard
    A lil work in progress.
     

    http://www.youtube.com/watch?v=iRZ7RNkFLIc&hd=1
    The Olympian Class Battleship, the United Starship Leilani.
     
    The little brother to the Titan Class ship, provides long range support with its primary weapon, the plasma cannon, and its secondary weapon, a hundred pod nuclear warheads. Armed with multiple AA guns and artillery batteries, this ship can carry a Gryphon Class battle dropship and three hundred Fighter Class personal fighters.
     
    This work in progress is for my Senior Project for Zero Hour.
    This is my first model done in 3DS Max done completely by myself.
     
    Future Plans:
    Finishing texturing jobs
    Adding AA guns
    Adding 1.00 cal machine gun
    Adding docking bay for Gryphon
    Adding launch bay for Fighters
     
    Music:
    Going for a Ride - Serenity - David Newman


  2. Shard
    Hello everyone.
     
    I am writing this blog entry to personally thank everyone of the Leadwerks forums for helping me in all the ways that you all have.
     
    Today, I got approved for my job at Microsoft.
     
    This all started when I discovered Leadwerks on The Game Creators and was instantly amazed by it. Soon after, Brandon Hush and I got together and created Third Initiative for our university midterm project. We decided to use Leadwerks because it offered superior technology with great support and community. Then we began the six month process of coding our Applied Project game.
     
    A month and a half after we present the game to our professors, we get a message on LinkedIn asking us if we would like to work at Microsoft for Xbox Live as tech support. Turns out the recruiter for the hiring agency saw our Applied Project work and said that that work made us more qualified then the other applicant. Soon after we both get interviews and Brandon Hush gets the job.
     
    I wait patiently for my reply and soon I'm told that I was disqualified. Later that day I'm told that a new position has opened up, doing beta testing for an MS product and doing basic tools creation but working for the same manager, in the same building, at Microsoft. A few days after I have my interview and a day after, today, I get a call saying I got the job.
     
    Needless to say I was very excited. But then I remembered that I'm still a student, only half way through my degree.
     
    I send my professor an email saying that I would still like to take his classes and if we could work something out so that I could still be in his class. He replies back saying that he will do whatever is necessary to make it work.
     
    Then, he also tells me that for our class, MMO Design, we will, instead of doing that standard labs and assignments, be created and designing the MMO game for the Colligieate Cyber Defense Competition, sponsored by Homeland Security, Microsoft, Boeing and others and that we will be working with Cal Poly Pomona and other large schools across the U.S. And we get screen credits.
     
     
    Lots of awesome things.
    Of course, all of this was made possible because of Leadwerks and its community.
    It was you guys that answered my questions, gave me advice, project samples and other resources. I couldn't have done my Applied Project work without you and none of this would have happened if it wasn't for all of you.
     
    Thank you.
     
     
    As for whats in the future for me is unclear. With this job and the CCDC project, I will probably be reducing my senior project work for a long time, which means that I won't be using Leadwerks for a while (atleast in any major projects, I doubt I can resist messing around with things). I'll definitely visit the forums, although it may be a little less frequently. As a side side project, I will be doing some 3D Modeling in Maya, which I will export to Leadwerks and I will get those posted up in the gallery for you all to see.
     
    Well, thats all I have for now. Lots of exciting things.
     
    Again, thank you all for your support.
     
     
    - Shard
  3. Shard
    So I found an old project, originally done in DarkGDK and decided to convert it to Leadwerks.
    During the process, I found that the graphical qualities of a Leadwerks sphere far surpass those of DarkGDK and rendering thousands of spheres was not the most effective way to do what I was doing.
     
    So I took a quick trip into OpenGL land with Masterxilo's tutorial.
    Here are the results.
     

    http://www.youtube.com/watch?v=BzjRC5dOq50
     
     
    Basically its a render of the results of several values being passed to an RVL Circuit formula.
    How that works, I no longer remember, but the idea is that the longer you provide it values, the closer to zero it gets.


  4. Shard
    A lil project I've been working on.
    Unfortunately, I can't post to the gallery as I seem to not have that ability.
     

    http://www.youtube.com/watch?v=FDif_bKEbW0
     
    Features:
    Forward, rewind and pausing of time on all objects.
    Gravity gun ability on all objects.
     
    Future Plans
    Ability to load a scene (through load scene) and search for all bodies on the map and attach a Time Capsule object to all of them to allow for time warping on all objects.


  5. Shard
    Hello all, I, Shard, have returned.
     
    After completing our Applied Project at DeVry University, team Third Initiative took a much deserved vacation during which we slept in, stayed up late, did nothing productive and played WoW.
     

    * * *


    Now that our school is back in session we are moving towards our Senior Project, which will take everything that we have learned with our Applied Project and scale it up into a much bigger game. We are both very excited to be working on this and have decided to stick with Leadwerks because of its great features as well as the great community that has helped us advance so much.
     
    This time around we are planning our project much more carefully as well as recruiting new members to help us created a better game. We will also be doing a far amount of research before we begin coding and have better documentation done for our vision of the game.
     
    In addition to this, we will be releasing POC's or Proof of Concepts, which will be working versions of specific features (such as Networking, Menu Systems, etc) to the people who have already registered with us as beta testers. This will help us get specific features figured out so that it makes debugging easier as well as allowing us to test features in much better detail.
     

    * * *


    On a more personal note, I will be starting up a small side project of my own for my GSP280 - Simulation Design class. If anyone remembers, I once talked about creating a solar system simulation with multiple features. Since I will be doing a simulation class anyways, I figured that I will create a simulation that I can both show off for this class as well as try to capitalize on it. I will attempt to release this piece of software once its completed as a product which I hope to make a small amount of money on, with my target market being education institution and astronomy fanatics. This will be taking the engine in a new direction as I will be moving away from things like models and animations but rather using the Leadwerks framework to create a simulation sandbox, rather than a game, which to my knowledge, has not been done around here yet.
     
    There will be more details to come about the specifics of this project soon.
     

    * * *


    So there it is. A small update of what will be happening soon. I will shortly resume plaguing the forums with my thousands of questions, but I am hoping that with my research and experimentation, this time around they will be more educated and deeper questions.
     
    See you all on the forums!
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