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RVL Circuit Black Hole


Shard

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So I found an old project, originally done in DarkGDK and decided to convert it to Leadwerks.

During the process, I found that the graphical qualities of a Leadwerks sphere far surpass those of DarkGDK and rendering thousands of spheres was not the most effective way to do what I was doing.

 

So I took a quick trip into OpenGL land with Masterxilo's tutorial.

Here are the results.

 

http://www.youtube.com/watch?v=BzjRC5dOq50

 

 

Basically its a render of the results of several values being passed to an RVL Circuit formula.

How that works, I no longer remember, but the idea is that the longer you provide it values, the closer to zero it gets.

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Be careful.

 

In Black Holes graphic engines break down below the sub pixel level. It's impossible to render them beyond that point.

 

:D

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