m.yuneeb90
-
Posts
10 -
Joined
-
Last visited
Content Type
Blogs
Forums
Store
Gallery
Videos
Blog Comments posted by m.yuneeb90
-
-
What are the licensing terms for ultra app kit if I preorder it? and how stable is it at the moment, like can I start using it to build a desktop application or do you think that it would be more wise to wait a little till its full release, I am just interested in desktop windows application the feature set mentioned on store without stretch goals. Thanks.
-
I hope that turbo has some sort of tool development framework using the editor gui in c++ so that we can create our custom tools for the type of game we need and our editor tool can help us speed up the development process, I think turbo's speed should not only be limited to performance as sales pitch, it should also be linked to speedup of development processes, and the editor toolkit can be a good indicator towards it. This editor tool development system might be linked to plugin system. I am pretty new to leadwerks just purchased it this past saturday and on one day of use, I think this is the feature I missed in it. Keep in mind that I am coming from an experienced game developer perspective.
-
Basically lights emitting from the mesh shape and accurately reflecting on the surfaces, like the following examples,
https://blogs.unity3d.com/2017/07/21/real-time-line-and-disk-light-shading-with-linearly-transformed-cosines/
-
Looking Nice, just my two cents dont you think that there should be gaps btw the reflection rects as seen in the light strip. Also do you have plans of implementing area lights in the turbo engine?
Final Thoughts on Ultra App Kit
in Development Blog
A blog by Josh in General
Posted
ok perfect thanks.