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Lethal Raptor Games

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Status Replies posted by Lethal Raptor Games

  1. I guess it's my first message?

  2. Summer is nearly here...

  3. My Turbo Subscription expired and I can't seem to renew?

    1. Lethal Raptor Games

      Lethal Raptor Games

      Thanks, will that give me access to the forms too?  ?

    2. (See 3 other replies to this status update)

  4. My Turbo Subscription expired and I can't seem to renew?

    1. Lethal Raptor Games

      Lethal Raptor Games

      I have, it says it cant find what I'm looking for.  The subscription isnt on the store page anymore either... 

    2. (See 3 other replies to this status update)

  5. I'm preparing the new Turbo beta, with Vulkan support.

  6. Having fun with leadwerks and c++ !

  7. Playing with Blender 2.8 and I'm really liking it!

    1. Lethal Raptor Games

      Lethal Raptor Games

      It sounds pretty good from what I've heard.  Is it coming to Steam soon?

    2. (See 4 other replies to this status update)

  8. Playing with Blender 2.8 and I'm really liking it!

    1. Lethal Raptor Games

      Lethal Raptor Games

      I haven't been game enough to try it yet.  Have the key bindings changed at all?

    2. (See 4 other replies to this status update)

  9. Another very productive day! Vulkan renderer is getting more solid, worked out keyframe interpolation in the render frames, and it's all working well. The new engine is a complex machine.

  10. I've been working on some difficult buffer stuff in Vulkan that is at the core of our performance gains.

  11. I've been working on some difficult buffer stuff in Vulkan that is at the core of our performance gains.

    1. Lethal Raptor Games

      Lethal Raptor Games

      That's great!  When are you aiming to have Turbo at the stage it was before you started Vulkan?

    2. (See 6 other replies to this status update)

  12. I've been working on some difficult buffer stuff in Vulkan that is at the core of our performance gains.

    1. Lethal Raptor Games

      Lethal Raptor Games

      Is that the most difficult part?  Or is there more to come...

    2. (See 6 other replies to this status update)

  13. SSBOs are now working in Vulkan. Big progress! I think this is all going to work.

  14. image.png.aefab4dcd63b0076b396647ab9643575.png

    926 hours ?

    1. Lethal Raptor Games

      Lethal Raptor Games

      Seeing as we're comparing :P (I have Leadwerks open every time I start coding in visual studio)

      Hours.png

    2. (See 3 other replies to this status update)

  15. Spammer Attack in the Community??

  16. I've been asked by my animator if Leadwerks supports IK bones?  I'm under the impression if you setup IK in blender to animate with, the bones are exported with their transformations saved in the file.  Is this correct?

  17. Heading to GDC2019 tomorrow.

  18. We're back! Thanks to IPS for their help upgrading the forum software.

  19. "Whoa" -NPR, trying the Leadwerks Origins Space Telescope VR experience. Listen at 35:54:
    https://www.podtrac.com/…/science…/science-friday022219a.mp3

  20. Four pages of bugs squashed this week!

    1. Lethal Raptor Games

      Lethal Raptor Games

      Well done!  Are feature requests somthing you'll look at?  Or will attention be focused on Turbo?

    2. (See 6 other replies to this status update)

  21. Not having to wait for c++ build times is awesome! So ill be using lua for prototyping from now on

    1. Lethal Raptor Games

      Lethal Raptor Games

      Oh I wish I had this years ago!  Massive improvement :D

    2. (See 4 other replies to this status update)

  22. Is there any simple explaination why using C++ to make game in Leadwerks can help performance better than lua? (Explain like I am five) :D

    1. Lethal Raptor Games

      Lethal Raptor Games

      Someone else could probably answer this better, but I'd think it'd be that Leadwerks has to communicate through it's C++ core to LUA.  It's an extra step that's not needed if you use just C++.

    2. (See 4 other replies to this status update)

  23. Was looking into increased depth precision in the z buffer today. Should be possible to raise the view range to about 30 miles. http://outerra.blogspot.com/2012/11/maximizing-depth-buffer-range-and.html

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