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Posts posted by grinseengel
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With the original script, it works with the volume control. Now the question arises to me how I can integrate this for the player.
Sorry for my beginner questions.
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OK thanks for the help. I have the following code now.
range = 100 --Load a sound local sound = Sound:Load("Sound/heli2.wav") --Create a source source = Source:Create() source:SetSound(sound) sound:Release() source:SetLoopMode(true) source:Play() source:SetPosition(Vec3(0,0,1)) source:SetRange(range) local listener = Listener:Create() listener:SetPosition(0,0,0)
The problem now is that the sound is not heard anymore. It does not matter which range I enter. The sound is converted to mono. I do not understand that now with the listener. Where do I have to integrate and which parameters do I have to set? I ask for help.
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Thank you for your great work. I have some elements built into my project. As a basic level, I use The Zone. that fits 100 percent.
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Hello, I have a question about music and sound. In my project I have a helicopter to which I have assigned a sound. How can I program the sound louder and quieter depending on the distance of the player? The following code I have now for the fundamental play.
sound = Sound:Load("Sound/military_helicopter.wav") source = Source:Create() source:SetSound(sound) sound:Release() source:SetLoopMode(true) source:Play()
Are there any 3D sounds in Leadwerk?
In this context I would like to know how to determine the distance between two entities.
Andreas
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I have another problem. I bought the dlc the zone and created a new project. Before the update I had the version 4.5. After the update to 4.6, I can no longer start my project in the editor. Even as a stand alone game it does not work anymore. The following error occurs: It will show a picture of the level for about 3 seconds. Without animations only a rigid picture. After three seconds, the screen disappears and nothing else happens. The debuger shows no errors. Does anyone have any idea why this might be.?
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Where can I buy the version and what does it cost?
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Thanks alot. It works now..... A question about Leadwerk 5. Is the version already available and is it supported 4k?
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The scales in Windows, I've tried all three. 1) aspect ratio 2) Full screen 3) no scaling All settings have not changed the appearance. I have uploaded a start level.
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I now have the version 4.6 installed. However, my problem has not changed. I can not get beyond a resolution of 1280x720 pixels. Can it be because I do not use a monitor but a TV device?
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Ok, to load the beta steam asks me a betacode. I can not download the 4.6 beta therefore. Where can I get that?
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I have the 4.5 standard edition..
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Ok, that's what I did. 1) Project loaded 2) Publish project 3) Leadwerk finished 4) Project started from hard disk 5) max. Resolution = 1280x720 pixels in full screen 6) a higher resolution is not possible
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It is set up so that when launched from the editor, it creates a smaller window. If launched alone, it creates a fullscreen window at maximum resolution. This is because you often need to go back and forth with the editor when you are working on a project.
The resolution in the editor max 1280x 720 pixels is I understood. But I have even if the project is published only as a max. Resolution 1280x720 pixels. A max resolution of 1920x1080 pixels I can not select as a standalone game. What am I doing wrong?
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I use a 4k TV with a resolution of 3840x 2160 pixels.
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Ok, then is the max resolution at 1280x720 pixels? Or is there a way with Leaswerks also projects with higher resolution to create?
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Thank you for your prompt reply. However, this is exactly the script which is included in the tutorial level. My problem is that I can set in Editor mode and after the publish in the menu of the screen resolution max only 1280x 720 pixels. I can set a small resolution but none about it. Since my graphics card and my current games under 4k run I do not understand. Is it possibly the version of Lead Works?
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Ok, I have the possibility to get a 4k resolution. I have a Gforce 1070. In the script I find the following code: "local gfxmode = System: GetGraphicsMode (System: CountGraphicsModes () - 1) if System: GetProperty ("devmode") == "1" then gfxmode.x = math.min (1280, gfxmode.x) gfxmode.y = Math: Round (gfxmode.x * 9/16) windowstyle = Window.Titlebar " How can I change the resolution? Greetings Andreas
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Ok, I have the possibility to get a 4k resolution. I have a Gforce 1070. In the script I find the following code: "local gfxmode = System: GetGraphicsMode (System: CountGraphicsModes () - 1) if System: GetProperty ("devmode") == "1" then gfxmode.x = math.min (1280, gfxmode.x) gfxmode.y = Math: Round (gfxmode.x * 9/16) windowstyle = Window.Titlebar " How can I change the resolution? Greetings Andreas
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Thanks for the quick help. ?
Now I have another question. Which max resolution does the engine have? In the demo levels you can only set a maximum of 1280 pixels. Greetings Andreas
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Hello, I am a total beginner and I have a question about publishing. I have uploaded a tutorial map (07-AI und events) and would like to publish it. However, I get as a result always only one level with two simple blocks. What am I doing wrong? Greetings Andreas
Sound and players
in Programming
Posted
I use the FSP Player script which pretends leadwerk. Which script should I show? The player script or the script with the helisound?