That actually helps. I switched to that from vrplayer and there were some missing associations that wouldn't let the game compile. I will need to hunt those down, I assume they're in a pack somewhere. Thank you for your reply.
Edit: FPSPlayer is for desktop games, that's pretty cool. I didn't know it could do that. I'm doing this in VR.
Just to clarify, no matter where the model is, it seems like when you're in VR that everything is about 8 times bigger than it should be, like you're the size of a small dog. The scale options make the green t-posed avatar larger in all three dimensions, but when I run the game in VR, there's no change.
Check the edit, there's the player model looking like Big Tex, but in VR I am looking up at my balcony railing from about twelve inches off the floor. I looked for a character height setting in VRPlayer, I feel like it has something to do with raising the camera up and zooming it in, I just can't figure that part out.