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Monkey Frog Studio

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Posts posted by Monkey Frog Studio

  1. Hello. I am new to the Leadwerks engine and am really enjoying learning it. Thanks for creating it!

    My background is a 2D/3D artist, so my suggestion will come from that perspective. Currently, there is very little to differentiate the move gizmo from the scale gizmo from the rotate gizmo. The only difference I've seen is the move gizmo has the extra handles that allow you to move objects along two axis at once. The scale and rotate gizmos are identical. It would be great if the Leadwerks editor had three different looking gizmos for each of the three modes. As pointed out before, the scale and rotate gizmos both are identical with arrows at the ends of each axis line. But arrow heads don't really convey rotation. And it is not the industry standard to have arrows for scale, but boxes instead. It would be great if the gizmo would change as follows:

    Move - same as it is now
    Scale - Replace arrows with boxes
    Rotate - Replace arrows with slight curves to indicate which direction you are rotating in

    Thanks!

    • Upvote 1
  2. Hello. I am new to the Leadwerks engine, but am enjoying learning it. 

    According to the help file, when you import an FBX file, the material/textures are automatically applied. However, I cannot get that to happen. I can convert my textures and normal maps to a material and then apply that material to my model in Leadwerks, though. So, that works. But what I am doing incorrectly that models come in without materials/textures applied?

    I've tried saving the FBX file and textures to my projects Models folder. They do get imported and converted automatically, which is nice. But the model appears white. I have to right-click on the texture to convert it to a material and then double click on the model to open the model editor so I can drag the new material onto it. 

    Any help with this would be appreciated. For reference, I have tested using both MODO and Blender.

    Thanks.

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