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dre38w

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Everything posted by dre38w

  1. Interesting!! Did you use the Kinect or something else?
  2. Yeah I forgot I did do some programming in it when I had the trial who knows how long ago. haha But the trial key is over now so I'll go ahead and buy it soon. Thanks. =)
  3. I thought you couldn't do any programming in the trial?
  4. Believe me, I would love to. I just don't have the money right now. haha Although, if all goes well I can in about a month buy Leadwerks 2.
  5. I know! And you guys are doing great! =D Really looking forward to LE3. It'll probably be released by the time I'm able to buy LE2. haha
  6. haha Yeah. I've had my eye on this program for quite some time now. I've been using Unity for a long while programming in C#. So I've got a tad of experience. =P And yes....darn you Apple. haha
  7. True, true. I was just curious why we didn't. I can't wait to buy this engine!! Got to pay off some debts then I can get Leadwerks. haha
  8. Okay., That makes perfect sense. My mind is at ease for that one. haha Still, browser based build outs would be nice. =D
  9. It'd be awesome if there was a web browser option as well as whatever other platforms. Maybe a build out for social sites too. I was wondering though. XNA can use C# and XNA is an XBox Live thing. Leadwerks can use C#. Why have we never considered targetting the XBox Live market, too? Or is it more complicated than that?
  10. I have a question about the Leadwerks keywords and commands. I use C# in Unity and I'd assume the commands in Unity will highly differ from commands in Leadwerks. Correct me if I'm wrong. That being said, I'd like to continue using C# when I go over to use the Leadwerks engine. My question is will I end up ditching some if not most of what I learned in Unity's C# and learning all over again in Leadwerks's C#? Which I don't have a problem with, I'd just like to keep some of what I learned in Unity and the syntax of the language I'm familiar with. And I'd also assume these keywords and commands would stay consistent throughout every language Leadwerks supports, correct?
  11. That's great! And that link you posted with the list of pretty much every language out there literally made me laugh and I said "That's pretty epic." haha But if that's the case then I have finally settled on a game engine. I'm really looking forward to using the Leadwerks engine. Thanks guys!
  12. Well, I on the other hand love programming and the challenges it brings and would rather be doing that than dragging and dropping and what not. But I have a question about the languages used. I see C and C++. But then I see something about C#. But it's unclear to me if Leadwerks can program the game using C#. Does the engine use C Sharp or just C/C++?
  13. I am curious if Leadwerks Engine has an educational license? If so what are the requirements to buy the license? Such as what type of school? College, university, community college? Thanks so much for the future information.
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