Hello,
New to this software. I've successfully imported an FBX with bone animation and it's awesome.
My question is, if I animate a character with a run cycle, but then I want him to be holding a weapon, is it possible to override the animation only in his arms, replacing the animation with a pose to hold a weapon?
What about only animating the character's facial bones for talking? Can the facial speech values of one animation clip be added to a run cycle animation clip?
How about blending between a walk cycle and a run cycle? Is that possible?