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Rocko

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Posts posted by Rocko

  1. Okaaaay, i'm sad :(When will be vehicle fix?

    1 hour ago, Josh said:

    You are correct. Sorry for the confusion. Vehicles are temporarily out of commission while they are being worked on. You can switch to version 4.3 and they will work. To do this right click on Leadwerks in Steam and select "Properties" in the context menu that appears. There will be an option to revert to version 4.3.

     

  2. Hello. Function in Vehicle class "SetAcceleration" don't work after update. The car stand still and isn't driving, only work steering function and is moving by inertia.  I used lua script for create vehicle. Please, help me!
    Code of my test script:

    function Script:Start()
    	
     	vehicle = Vehicle:Create(self.entity)
    	local tiremodel={}
    	table.insert(tiremodel,4)
    	
    	for i=0,3 do
    		tiremodel[i]=self.entity:FindChild("w"..i)
    		tiremodel[i]:SetShape(nil)
    		if i < 2 then
    			vehicle:AddTire(tiremodel[i],true)
    		else
    			vehicle:AddTire(tiremodel[i])
    		end
    	end
    	vehicle:AddAxle(0,1)
    	vehicle:AddAxle(2,3)
    	
    	
    	if vehicle:Build()==false then 
    		Debug:Error("Failed to build vehicle.") 
    	end
    
    	vehicle:SetEngineRunning(true)
    	vehicle:SetTransmissionMode(true)
    	vehicle:SetHandBrakes(0)
    end
    
    
    function Script:UpdatePhysics()
    
    	local steering=0
    	if window:KeyDown(Key.A) then steering=steering+30 end
    	if window:KeyDown(Key.D) then steering=steering-30 end
    	vehicle:SetSteering(steering)
    	
    	local gas=0
    	if window:KeyDown(Key.W) then gas=gas + 0.1 end
    	if window:KeyDown(Key.S) then gas=gas - 0.1 end
    
    	
    	vehicle:SetBrakes(0)
    	vehicle:SetHandBrakes(0)
    	vehicle:SetAcceleration(gas)
    end

     

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