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DNC

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Everything posted by DNC

  1. Why is the wiki still messed up after all this time? It works fine until I log in and the I receive these errors: Warning: Parameter 2 to Parser::parse() expected to be a reference, value given in /home/leadwerk/public_html/wiki/includes/StubObject.php on line 58 Fatal error: Call to a member function getText() on a non-object in /home/leadwerk/public_html/wiki/includes/OutputPage.php on line 530 The only way for me to fix it is clear my cookies forcing me to log out again. I have tried this with Chrome and IE, but with the same results.
  2. DNC

    GameLib Errors

    OK, great. I thought this might be the problem, but i wasn't sure. It is working now. I appreciate your help and for the great library. It has some nice fun-filled functions inside.
  3. DNC

    GameLib Errors

    I am not about to post the complete error log here because it would probably crash your browser. I have asked before if Gamelib is compatible. As far as I can tell I have everything set right in the environment as I have triple checked. What could be the problem here? 1>------ Build started: Project: Test, Configuration: Debug Win32 ------ 1>Compiling... 1>engine.cpp 1>leo.cpp 1>LEO Leadwerk Engine Objects, version 2.4.0. 1>Test.cpp 1>gamelib.cpp 1>LEO Leadwerk Engine Objects, version 2.4.0. 1>c:\gamelib_0.1.1.2\typewriter.cpp(10) : warning C4305: 'argument' : truncation from 'double' to 'LE::flt' 1>c:\gamelib_0.1.1.2\gamelib.cpp(714) : warning C4244: 'argument' : conversion from 'double' to 'LE::flt', possible loss of data 1>c:\gamelib_0.1.1.2\gamelib.cpp(714) : warning C4244: 'argument' : conversion from 'double' to 'LE::flt', possible loss of data 1>c:\gamelib_0.1.1.2\gamelib.cpp(714) : warning C4244: 'argument' : conversion from 'double' to 'LE::flt', possible loss of data 1>c:\gamelib_0.1.1.2\gamelib.cpp(805) : warning C4244: 'argument' : conversion from 'double' to 'LE::flt', possible loss of data 1>c:\gamelib_0.1.1.2\gamelib.cpp(840) : warning C4244: 'argument' : conversion from 'double' to 'LE::flt', possible loss of data 1>c:\gamelib_0.1.1.2\gamelib.cpp(840) : warning C4244: 'argument' : conversion from 'double' to 'LE::flt', possible loss of data 1>c:\gamelib_0.1.1.2\gamelib.cpp(840) : warning C4244: 'argument' : conversion from 'double' to 'LE::flt', possible loss of data 1>c:\gamelib_0.1.1.2\gamelib.cpp(1884) : warning C4244: 'argument' : conversion from 'double' to 'int', possible loss of data 1>Generating Code... 1>Compiling resources... 1>Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1 1>Copyright (C) Microsoft Corporation. All rights reserved. 1>Linking... 1>gamelib.obj : error LNK2005: "int __cdecl LE::sgn(float)" (?sgn@LE@@YAHM@Z) already defined in engine.obj 1>gamelib.obj : error LNK2005: "struct LE::TVec2 __cdecl LE::Vec2(float,float)" (?Vec2@LE@@YA?AUTVec2@1@MM@Z) already defined in engine.obj 1>gamelib.obj : error LNK2005: "struct LE::TVec3 __cdecl LE::Vec3(float,float,float)" (?Vec3@LE@@YA?AUTVec3@1@MMM@Z) already defined in engine.obj 1>gamelib.obj : error LNK2005: "struct LE::TVec4 __cdecl LE::Vec4(float,float,float,float)" (?Vec4@LE@@YA?AUTVec4@1@MMMM@Z) already defined in engine.obj 1>gamelib.obj : error LNK2005: "struct LE::TVec6 __cdecl LE::Vec6(float,float,float,float,float,float)" (?Vec6@LE@@YA?AUTVec6@1@MMMMMM@Z) already defined in engine.obj 1>gamelib.obj : error LNK2005: "struct LE::TVec9 __cdecl LE::Vec9(float,float,float,float,float,float,float,float,float)" (?Vec9@LE@@YA?AUTVec9@1@MMMMMMMMM@Z) already defined in engine.obj 1>gamelib.obj : error LNK2005: "struct LE::TVec16 __cdecl LE::Vec16(float,float,float,float,float,float,float,float,float,float,float,float,float,float,float,float)" (?Vec16@LE@@YA?AUTVec16@1@MMMMMMMMMMMMMMMM@Z) already defined in engine.obj 1>gamelib.obj : error LNK2005: "float __cdecl LE::Curve(float,float,float)" (?Curve@LE@@YAMMMM@Z) already defined in engine.obj 1>gamelib.obj : error LNK2005: "float __cdecl LE::Clamp(float,float,float)" (?Clamp@LE@@YAMMMM@Z) already defined in engine.obj 1>gamelib.obj : error LNK2005: "float __cdecl LE::PlaneDistanceToPoint(struct LE::TVec4 const &,struct LE::TVec3 const &)" (?PlaneDistanceToPoint@LE@@YAMABUTVec4@1@ABUTVec3@1@@Z) already defined in engine.obj 1>gamelib.obj : error LNK2005: "void __cdecl LE::ExitFunc(struct HINSTANCE__ *,char *)" (?ExitFunc@LE@@YAXPAUHINSTANCE__@@PAD@Z) already defined in engine.obj 1>gamelib.obj : error LNK2005: "double __cdecl LE::FPS(void)" (?FPS@LE@@YANXZ) already defined in engine.obj 1>gamelib.obj : error LNK2005: "int __cdecl LE::Initialize(int)" (?Initialize@LE@@YAHH@Z) already defined in engine.obj 1>gamelib.obj : error LNK2005: "int __cdecl LE::LoadFuncs(void)" (?LoadFuncs@LE@@YAHXZ) already defined in engine.obj 1>gamelib.obj : error LNK2005: "int __cdecl LE::Terminate(void)" (?Terminate@LE@@YAHXZ) already defined in engine.obj 1>gamelib.obj : error LNK2005: "int __cdecl LE::Graphics(int,int,int,int,int)" (?Graphics@LE@@YAHHHHHH@Z) already defined in engine.obj 1>gamelib.obj : error LNK2005: "unsigned char * __cdecl LE::CreateBuffer(int,int,int)" (?CreateBuffer@LE@@YAPAEHHH@Z) already defined in engine.obj 1>MSVCRTD.lib(crtexew.obj) : error LNK2019: unresolved external symbol _WinMain@16 referenced in function ___tmainCRTStartup 1>.\Test-Debug.exe : fatal error LNK1120: 1 unresolved externals 1>Test - 857 error(s), 9 warning(s)
  4. File Name: HeightMap Collection File Submitter: DNC File Submitted: 19 Jul 2011 File Category: Materials Resolution: 1024x1024 Here is a collection of 10 heightmaps for you to use in your projects. Contents : 5 - 512 x 512 5 - 1024 x 1024 Enjoy! Click here to download this file
  5. DNC

    Sign Models

    File Name: Sign Models File Submitter: DNC File Submitted: 19 Jul 2011 File Category: Models Triangles: < 100 LOD Versions: No Here are a few signs for the community. The signs are on posts and there is also an exact wall sign in the zip without the post attached. The textures are stretched on a couple of the signs slightly. I will try to fix this when I have more time to work with them. Free for personal an d commercial use. Textures are from CGTextures.com I hope you like them. Click here to download this file
  6. Yes, while you are developing your scenes you can go to the toolbar in the editor and change options to speed up rendering. Tools > Options > Configuration. You can also see interesting stats about your scene from the editor by going to Tools > Options > Display > Statistics : Select Extra. I am not sure what your specs are, but 59 FPS is not very good rendering just a terrain. One of my scenes I am rendering over 128,000 poly including animated objects and still getting 90 FPS. You may want to check your textures and the objects you are adding to your scene. Be sure they are optimized. What type of poly count is in the objects you are loading? I have scenes that are high poly count, but I avoid inserting the object in the scene as one object, I split my objects up to avoid high poly counts wherever possible. If your textures and lighting is great then low poly counts will render beautifully.
  7. DNC

    Compatibility

    Great, actually I am using 1.42 and LE 2.43 without any problems at all. Hopefully the compatibility will always continue even with LE 3.
  8. DNC

    Compatibility

    What versions of BlitzMax and LE are compatible exactly?
  9. This is where I would think an interface would come in handy, C++ supports multiple inheritance which would allow even more extensions for multiple instances of the same objects. Please correct me if I'm wrong.
  10. DNC

    GameLib

    What versions of LE and GameLib should be used for this? Do any of the libraries need to be compiled from source?
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