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Blog Comments posted by afecelis
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Leadwerks 3.1 Pre-orders Now Available, Indie Edition coming to Steam January 6th
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
+1 on the no mobile upgrade cost when it comes out! (too)
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The prophecy is fulfilling!
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That's looking awesome Josh. Everything looks and feels so familiar! Please keep us posted on its progress.
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Cool progress Josh. Mac is indeed a nice platform to work on. The transition to mac from pc is a bit less painful if you've worked with Linux before.
This shall benefit us all!
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Another vote here for Foxit reader instead of Adobe's. Does the same job with great performance and it's a lot less intrussive (just watch out not to install the ask.com stuff in the process).
and yup, I also love XP.
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This also proves how customizable mozilla-based browsers can be, and how flexible these kind of projects are. Have you tried/used openoffice? It might also suit your needs in terms of interface consistency
btw. Good work there with the Fireflorer.
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Thanks Josh. Indeed, any improvement on tools for us non-programmers will always be something to celebrate.
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whoa Lumooja! you sure are an organized guy!
This is a great way to understand the real scale of the engine and what it covers.
really good work. Like a mindmap.
thanks for posting it.
regards,
Alvaro
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yessssssssssssssssssssssss!
EDIT: sang victory too soon. Seems it's missing a shader, I'm getting this error:
Error: Shader file "abstract::postfilter_adjust_ssao.frag" not found.
I made a copy of "postfilter_ssao.frag" and renamed it as "postfilter_adjust_ssao.frag". The application now starts fine, but when I exit I get the following message:
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Take your time Klepto, just focus on getting well soon. Wish ya all the best.
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I have to buy a laptop these days and I was seriously considering to get a mac book pro, however I got the same feeling Josh is expressing here. For the amount of money I pay for the MBP I can get a much better PC laptop, with better graphics, better processor, more hard drive storage capacity, more RAM,etc. Mostly, having the mac book pro would be a snob thing of having the "cool" laptop to show in business meetings, but besides that I must admit I prefer a machine I can really work on, for 3d graphics, realtime stuff, hardcore gaming, etc. A Mac still runs short on many of these aspects unless you buy that 7k machine Josh mentions and I'm not the one who'll pay that kind of money. In the long run, I think I'll get a good Dell or HP. That Newegg machine you're posting is pretty sexy Josh. Is it capable of "leadwerking" just fine? The graphics are cool, and having a 17" display makes it a great deal.
To snob or not to snob... that is the question.
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It seems like an understandable move on MS behalf. They want to make sure the project they're licensing is mature and capable enough to go console. I think it's a great chance for LE to develop furthermore at the fast pace it's been growing so far. I hope some of the community's devs and artists feel motivated to push the engine to its limits in terms of fully developing a game
Did someone say LE for Linux? go Josh, go Josh go!
2015 Plans
in Development Blog
A blog by Josh in General
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Congrats Josh, and thanks for for the constant improvement. Looking forward to 2015 eagerly!