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Posts posted by dennis
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Hello all,
what are all the naming convention for the different texture modes such as:
- Normal map
- Diffuse Map
- Specular Map
- Bump Map
thanks in common
Cheers!
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Hello all,
How to add a health counter ?
lifes counter ?
and kill zones such as 30 seconds under water is decreasing life?
Cheers!
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Maybe making a visual studio install project you can add a solution to the project you are already working on.
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you forgot to add the water in the directory?
fw.update()
fw.render()
??
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I modified the character controller which is provided by LE Engine. it's LUA coded. and I made it an function. so it could be loaded very easy in my scene loader.
if you like to I can give you the full code
it's quite working and great to use
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Here would be one quick and dirty way
showMenu = false function ShowMenu() -- draw your menu here end if KeyHit(KEY_ESCAPE) == 1 then showMenu = true; end SetBlend(1) ShowMenu() SetBlend(0) Flip(0)
That's pretty basic. What I do with stuff like this is create states. A simple state could have an Update() and Draw() function. More complex can have transition methods, but in Lua I do something like:
function MainMenuUpdate() -- example might be looking for the mouse click over a button and set currentState variable to a different state which will route it into that states functions that you create end function MainMenuDraw() end currentState = "main.menu" -- create the table and store functions for each state gameStates = {} gameStates["main.menu"].onUpdate = MainMenuUpdate gameStates["main.menu"].onDraw = MainMenuDraw -- main loop while(...) -- call the update on whatever state we are in. inside these states is where we can change the currentState variable gameStates[currentState].onUpdate() gameStates[cirrentState].onDraw() Flip() end
Then you can get fancy with transitions because this idea above just instantly switches states, but transitions can make for cooler looking transitions between states.
awesome, and whats the best? to use images or the DrawRect variable?
and how can I add those?
the easier thing for you would be telling me where I can find A manual for this kind of things instead if you like to offcourse
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Hello all,
is there a possible way, when I press the escape button it will show up a menu? normally I use
SetBlend(1) --code for menu which I need to know. SetBlend(0) Flip(0)
and if it's possible how to make a game menu in lua?
such as game preloader.
and my second question is:
when I open up my game in full screen (start.Lua File) it always shows command window.
I opened a thread for another language to accomplish that. but how to do that for LUA?
sorry for the questions. I'm still learning
Cheers!
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This is what I'm doing right now. A little FPS demo template for LEBuilder, with an animated character.
that is actually an great idea, is there an thread on it? or are you still in heavy develop?
Cheers
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Thanks guys,
I think I could figure it out. I'm kinda new to LUA, and I don't want to use C++
cheers
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Hey guys,
I had a question about the water in the editor.
when I place water is it then also possible to re-size it so it is in a small place or area?
like in a sink, bathtub, pool...
I hope someone can help me with this,
Cheers!
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I think most people here use 1 unit = 1 meter .. it's not hardcoded anywhere (but you'd want to change the default cull and lod ranges) so you could scale everything else to dexsoft scale I think.. but since i'm from europe I've never used anything other than meters so this scale seems natural to me
I'm from europe too, but normaly using (in game style) pixels. because everything is based on it.
thanks for the help
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Hello all,
Does someone knows the exact modeling scale? because I bought a set of models on: dexsoft-games. and I think they are a bit too large.
so what's the scale?
regards,
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Thanks!!
You guys are the best, it totally worked for me
I even can't believe it worked for me
Cheers
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I don't remember currently, but may be you can avoid the prompt using a Form application instead of Console application, though I think it isn't included a template for that but you can easily do that, just try to create a new Form application project, add the reference to LE.NET.dll (it is in the SDK folder) and put the example code in the Program.Start (I don't remember if it's the same as C#). As mentioned, I don't remember if it will avoid the console prompt, because it is created by the engine itself.
thanks will try tomorrow, do some more of you guys have that annoying command prompt window?
Cheers
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Hey all,
I have made a model but the only problem it constant gives is no collision. I can just walk trough it
How can I solve this on the easy way?
I attached the files the obj and mtl file is listed in a sub directory rock.zip
what am I doing wrong ?
Cheers!
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You can make islands regardless (you start from the bottom of the sea .. but sure, just flatten the terrain at some middle height, then you can lower and raise it .. you can also fill your heightmap file with some solid gray color in gimp or photoshop
thanks
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Hey guys,
Is there a option to lower an terrain (such as holes in the floor) instead of making mountains?
I want to do this because I like to make islands for my game.
Cheers,
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I know what you guys mean
I code VB for several years now.
but not in game engine style so that's new to me
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thanks guys.
is there also a possibility to hide the very annoying command prompt window?
regards,
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Hello Community,
is there any documentation for the VB.net wrapper?
with little examples to use camera commands or other important functions?
I'm using Leadwerks engine 2.5 and Project builder with VB.net project creator.
it would be great if there is such a thing.
Please pm me or reply here.
Cheers,
Dennis
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MY GOD !!!! When I installed the new update I saw vb.net listed in project builder. special thanks to the one who made those wrappers YOU ROCK !
I love it
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Can you please stay with my problem
so whats SDL ?
and how can I implement Raknet ??
regards,
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HI,
1:) yes, gravity can be disabled per scene or per object. Besides that you can also change the gravity into the direction you want to.
2:) It is possible to make an online game with Leadwerks, but you do need to have someone in your team who knows how to do network programing.
wich means ? do I need to use a 3rd party addon, or is it build in ?
it's about making a online space game
lifes and health
in Programming
Posted
The Programming aspect in combination with the graphical interface... but like:
100 health.
when under water for 30 seconds life decreasing. and then on 0 you will respawn at start position.
and when life decreases the health bar will decrease too.
how is this possible? and any manuals for this?
Cheers!