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dennis

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Posts posted by dennis

  1. Hello all,

     

    When I load my scene, it just loads fine and such... but it takes a terrible time (it's too big) so I thought, maybe place a cutscene before the game start...

    but now I can make the cutscene and such. but How will be be able to:

     

    1. Show the cutscene
    2. background load all the files (simply by use Loadmaterial and Loadscene ...)
    3. then hide the cutscene when it's done.

     

    How can I do this?

     

    Regards.

  2. every time when I use this, my models won't load up in the engine nor model viewer. I use 2.5 and it gives a: exception_acces_violation. what does that mean?

     

    Cheers!

  3. I uploaded the converter i created a while ago to the tools section.

     

    Using this converter it is very ease to reascale the zombie package. Just copy the GMF files to a folder and start the tool. Now you can select to convert all models in

    the folderr anc you can scale to a fixed height (e.g. 1.8) by checking the option scale to fixed height.

     

    Now the converter will createa a subfolder output which contains the new GMF files where the size is adjusted to your provided height (e.g. all models scaled to 1.8).

     

    whats is it called?

  4. maybe a shot in the right direction. but pixplant is the perfect program to make bumpmap, diffuse maps. and such. all in the same program, by simply changing some sliders. I use it very often. it rocks !

  5. hello Josh,

    it is not you who does not understand, but as I am Belgian and my English is very bad so I use Google translation ^ ^.

     

    ok google is not that great when you have a technical problem;-)

    Hey beligsche man, hier een nederlander. ik hoop niet dat je een frans talige belg bent want dan heb je hier nog niets aan.

    als eerst, wat bedoel je?

    en als 2de als je een scene wil spelen als een "standalone game" moet je toch echt de Loadscene() command gebruiken.

     

    misschien is het handiger dat jij, je vraag anders formuleert zodat we het kunnen begrijpen envertalen :lol:

  6. because there was no answer... and you can't rebuild the engine unless you buy the source... but Josh has finally provided a Engine_noconsole.EXE that will run without the command prompt in the latest SDK

     

    really :D is that for leadwerks 3D or just leadwerks 2.5? because that would just be awesome

  7. Why does everyone stops replying when it turns on this subject? always those vague awnsers.

    can someone just don't give a solution for this... emailed josh about this several weeks ago but even after that he didn't replied.

     

    he said something about rebuilding the engine, but the question is how to do that ?

     

    Cheers

  8. Wiki:

     

     

     

    This would suggest that using the -s parameter hides the console window but I am not sure since I do not use LUA. Worth a shot though.

     

    also tried this, but it doesn't work.it gives errors all the time.

  9. You could load the water material files using LoadMaterial while you show the loading screen.

     

    were do I need to place that code ? between, the:

     

    While KeyHit(KEY_ESCAPE)==0 do
    LoadMaterial("abstract::water.mat")
    
    end
    

     

    or before that after the:

     

    LoadScene("abstract::scenename.sbx")
    LoadMaterial("abstract::water.mat")
    

    ?

  10. Hey guys,

     

    is it possible to render and load things such as the water when the scene starts? (so when you enter the water it will not freeze for a sec)

    or just to make it for the player more easy and faster to load?

     

    Cheers!

     

    I made something myself but it isn't working. what it has to do is: save the current location of the player.

     

    This is the code:

     

    if KeyHit(KEY_LALT)==1 then
    		DrawText("Saved position")
    		Print("Saved to: save.lua")
    		function savegame()
    			SaveFile = io.open("abstract::save.lua","W")
    			if SaveFile == nil then
    				Notify("No settings file found")
    			end
    
    			SaveFile:write("fw.main.camera:Movef(".."fw.main.camera:SetPosition(fw.main.camera:GetPosition()))".."\n")
    			SaveFile:close()
    		end
    
    end

  11. I think the documentation just wasn't updated but I'm pretty sure it's possible. Give it a try. Use the fps script that comes with the editor for an example as I believe it does line picking.

    thanks for the help.

     

    @YouGroove thanks :) will read some more books.

  12. Okay thanks, mybe for determining the user is within the water the players location, or something like that, because the game is island based.

    or do I need to set this in the water script? I just need the player to die XD

    whenever he is falling or when he is benead the surface or even when he gets hit by a bullet...

     

    Cheers!

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