-
Posts
469 -
Joined
-
Last visited
Content Type
Blogs
Forums
Store
Gallery
Videos
Posts posted by dennis
-
-
Hello all,
When I load my scene, it just loads fine and such... but it takes a terrible time (it's too big) so I thought, maybe place a cutscene before the game start...
but now I can make the cutscene and such. but How will be be able to:
- Show the cutscene
- background load all the files (simply by use Loadmaterial and Loadscene ...)
- then hide the cutscene when it's done.
How can I do this?
Regards.
- Show the cutscene
-
every time when I use this, my models won't load up in the engine nor model viewer. I use 2.5 and it gives a: exception_acces_violation. what does that mean?
Cheers!
-
I uploaded the converter i created a while ago to the tools section.
Using this converter it is very ease to reascale the zombie package. Just copy the GMF files to a folder and start the tool. Now you can select to convert all models in
the folderr anc you can scale to a fixed height (e.g. 1.8) by checking the option scale to fixed height.
Now the converter will createa a subfolder output which contains the new GMF files where the size is adjusted to your provided height (e.g. all models scaled to 1.8).
whats is it called?
-
Where to get it or how to get it? awesome 5*****
-
I have like 15 model packs from them, but the problem is the size. I don't know how to change it.
-
-
hello Josh,
it is not you who does not understand, but as I am Belgian and my English is very bad so I use Google translation ^ ^.
ok google is not that great when you have a technical problem;-)
Hey beligsche man, hier een nederlander. ik hoop niet dat je een frans talige belg bent want dan heb je hier nog niets aan.
als eerst, wat bedoel je?
en als 2de als je een scene wil spelen als een "standalone game" moet je toch echt de Loadscene() command gebruiken.
misschien is het handiger dat jij, je vraag anders formuleert zodat we het kunnen begrijpen envertalen
-
its available in the latest SDK which would be 2.5
awesome thanks
-
because there was no answer... and you can't rebuild the engine unless you buy the source... but Josh has finally provided a Engine_noconsole.EXE that will run without the command prompt in the latest SDK
really is that for leadwerks 3D or just leadwerks 2.5? because that would just be awesome
-
Why does everyone stops replying when it turns on this subject? always those vague awnsers.
can someone just don't give a solution for this... emailed josh about this several weeks ago but even after that he didn't replied.
he said something about rebuilding the engine, but the question is how to do that ?
Cheers
-
Hello all,
I have some questions about importing fps creator model packs into leadwerks engine.
1) how can I do this ?
2) is this even possible ? (without using an extended tool)
thanks in common
Cheers!
-
Wiki:
This would suggest that using the -s parameter hides the console window but I am not sure since I do not use LUA. Worth a shot though.
also tried this, but it doesn't work.it gives errors all the time.
-
Thanks
-
is this project still online? because I can't download it anymore
-
Before the main loop, and before the LoadScene, where you display some loading screen with DrawImage.
thanks,
I made My load thing. but the problem is that after loading my scene won't start
the scripts are here --> script.rar
-
You could load the water material files using LoadMaterial while you show the loading screen.
were do I need to place that code ? between, the:
While KeyHit(KEY_ESCAPE)==0 do LoadMaterial("abstract::water.mat") end
or before that after the:
LoadScene("abstract::scenename.sbx") LoadMaterial("abstract::water.mat")
?
-
Hey guys,
is it possible to render and load things such as the water when the scene starts? (so when you enter the water it will not freeze for a sec)
or just to make it for the player more easy and faster to load?
Cheers!
I made something myself but it isn't working. what it has to do is: save the current location of the player.
This is the code:
if KeyHit(KEY_LALT)==1 then DrawText("Saved position") Print("Saved to: save.lua") function savegame() SaveFile = io.open("abstract::save.lua","W") if SaveFile == nil then Notify("No settings file found") end SaveFile:write("fw.main.camera:Movef(".."fw.main.camera:SetPosition(fw.main.camera:GetPosition()))".."\n") SaveFile:close() end end
-
-
That's true, except the editor will look for files ending with *dot3.dds to automatically load normal maps for terrain textures. Also the genmat.exe uses this convention...
Thanks, I did knew the dot3.dds and that one is working for me.
-
I think the documentation just wasn't updated but I'm pretty sure it's possible. Give it a try. Use the fps script that comes with the editor for an example as I believe it does line picking.
thanks for the help.
@YouGroove thanks will read some more books.
-
Getting hit by a bullet could easily be solved with a raycast. Whenever someone hits the trigger button, do a raycast and see if it hits the player. If so, kill him off.
http://www.leadwerks.com/wiki/index.php?title=Raycasting#LinePick
I see it isn't possible in LUA, am I correct?
and I'm a beginner so not really good with the whole lua concept.
-
Okay thanks, mybe for determining the user is within the water the players location, or something like that, because the game is island based.
or do I need to set this in the water script? I just need the player to die XD
whenever he is falling or when he is benead the surface or even when he gets hit by a bullet...
Cheers!
-
-
I let it work by adding the water to my scene
and just use the scene file, it work great
give my player controller a mesh?
in General Discussion
Posted
Hello all,
when I start up my game, it will load the camera and weapon and such.
but how can I give it a real character mesh / model?
it still has to be a FPS withou 3rd person cam.
My script is attached in this post, (modified leadwerks fps player controller)
fpscontroller_function_version.lua
my load scene script is attached here too.
start.lua
Cheers!