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Sargeant12344

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Everything posted by Sargeant12344

  1. NM, I had a platform without any mass.
  2. I was doing some edits to the pause menu to make it pop up once the player starts the game-and it does. Unfortunately I can't seem to it so once the player clicks on Resume the script goes back to normal. Heres a copy of my most succesful attempt --The Hankinator's UI library --For this script to work, you need to modify your Main.lua to --only call Time:Update() and world:Update() when paused is false. --Take a look at the Main.lua in the example's directory import "Addons/THUI/THUI.lua" Script.startPause = true function Script:Start() --Autoscale version ---[[ self.group = THUI:CreateGroup("pause2", self, THUI.AUTOSCALE, nil, nil, 1023, 767) self.group.update = THUI:Callback(self.UpdateUI, self, nil) local title_font = Font:Load("Fonts/arial.ttf", THUI:Rel2AbsY(32, 767)) local title = THUI.Label:Create(512, 50, 0, 0, "Parkour Game", THUI.CENTER, THUI.MIDDLE) title.font = title_font local width = 200 local button1 = THUI.Button:Create(512, 300, width, 50, "Play", THUI.CENTER, THUI.MIDDLE) button1.click = THUI:Callback(self.ResumeButtonclicked, self) local exitbutton = THUI.Button:Create(512, 400, width, 50, "Exit", THUI.CENTER, THUI.MIDDLE) exitbutton.click = THUI:Callback(self.ExitButtonclicked, self) self.group:Add(title) self.group:Add(button1) self.group:Add(exitbutton) --]] --Anchored version --[[ self.group = THUI:CreateGroup("pause_menu", self, THUI.ANCHOR, THUI.LEFT, THUI.MIDDLE, 200, 200) local title_font = Font:Load("Fonts/arial.ttf", THUI:Rel2AbsY(32, 767)) local title = THUI.Label:Create(100, 0, 0, 0, "Paused!", THUI.CENTER, THUI.TOP) title.font = title_font local button1 = THUI.Button:Create(0, 50, 200, 50, "Resume") button1.click = THUI:Callback(self.ResumeButtonclicked, self) local exitbutton = THUI.Button:Create(0, 150, 200, 50, "Exit") exitbutton.click = THUI:Callback(self.ExitButtonclicked, self) self.group:Add(title) self.group:Add(button1) self.group:Add(exitbutton) --]] --Absolute version --[[ self.group = THUI:CreateGroup("pause_menu", self, THUI.ABSOLUTE) local title_font = Font:Load("Fonts/arial.ttf", THUI:Rel2AbsY(32, 767)) local title = THUI.Label:Create(400, 200, 0, 0, "Paused!", THUI.CENTER, THUI.TOP) title.font = title_font local button1 = THUI.Button:Create(300, 250, 200, 50, "Resume") button1.click = THUI:Callback(self.ResumeButtonclicked, self) local exitbutton = THUI.Button:Create(300, 350, 200, 50, "Exit") exitbutton.click = THUI:Callback(self.ExitButtonclicked, self) self.group:Add(title) self.group:Add(button1) self.group:Add(exitbutton) --]] end function Script:ResumeButtonclicked(button) if self.startPause==true then self.startPause = false end self:HideMenu() end function Script:ExitButtonclicked(button) exit_game = true end function Script:UpdateWorld() if window:KeyHit(Key.Escape) or self.startPause == true then if not paused then self:ShowMenu() end end end function Script:UpdateUI(group, arg) if window:KeyHit(Key.Escape) then if paused then self:HideMenu() end end end function Script:ShowMenu() paused = true Time:Pause() THUI:Activate("pause2") end function Script:HideMenu() paused = false Time:Resume() THUI:Deactivate() --FPSPlayer.lua measures the distance from the middle of the screen to figure out how much --the player is trying to look so we need to reset it when the user is done with the UI local context = Context:GetCurrent() Window:GetCurrent():SetMousePosition(Math:Round(context:GetWidth()/2), Math:Round(context:GetHeight()/2)) end
  3. I would say ,from a gameplay perspective, 8 would be the best
  4. I'm trying to make a heart flatlining sound and edited my respawn trigger and FPS Player Script, however when I try to test the script, no sound plays. Rather than post the whole FPS Player script I only posted the used bits. --Load shared sounds self.sound={}--table to store sound in self.sound.flashlight=Sound:Load("Sound/Player/flashlight_02_on.wav") self.sound.damage={} self.sound.damage[1]=Sound:Load("Sound/Impact/body_punch_03.wav") self.sound.damage[2]=Sound:Load("Sound/Impact/body_punch_04.wav") self.sound.pickupweapon=Sound:Load("Sound/Player/pickupammo.wav") self.sound.footsteps={} self.sound.footsteps.concrete={} self.sound.footsteps.concrete.step={} self.sound.footsteps.concrete.step[1] = Sound:Load("Sound/Footsteps/Concrete/step1.wav") self.sound.footsteps.concrete.step[2] = Sound:Load("Sound/Footsteps/Concrete/step2.wav") self.sound.footsteps.concrete.step[3] = Sound:Load("Sound/Footsteps/Concrete/step3.wav") self.sound.footsteps.concrete.step[4] = Sound:Load("Sound/Footsteps/Concrete/step4.wav") self.sound.footsteps.concrete.jump = Sound:Load("Sound/Footsteps/Concrete/jump.wav") self.sound.music={} self.sound.music = Sound:Load("Sound/Music/Heart") self.bloodoverlay={} self.entity:SetPickMode(0) Script.heartFlatlining = false function Script:HeartFlatlining() if script.heartFlatlining == true then self.sound.damage[math.random(#self.sound.damage)]:Play() end end Script.respawnPoint = "" --entity "Respawn point" function Script:Collision(entity, position, normal, speed) if(entity:GetKeyValue("name") == "Player") then spawnPos = self.respawnPoint:GetPosition() entity:SetPosition(spawnPos) spawnRot = self.respawnPoint:GetRotation() entity.script.camRotation = spawnRot entity.script.heartFlatlining = true else entity:Release() end end Thanks
  5. Okay Thanks for all the help, 1440p is not supported by my monitor (I was thinking that you could downscale a high res image in Leadwerks) .
  6. Okay Thanks. However, when I try to set the resolution to 2560*1440 an error message pops up stating "Script Error attempt to index global 'window (a nil value) Line 13 Any help?
  7. I recently changed the screen resolution in Main.lua and set it to fullscreen, I was however wonder if someone were to play it on a lower res monitor, would the game be distorted in any way? Heres my main.lua. import "Addons/THUI/THUI.lua" --Initialize Steamworks (optional) Steamworks:Initialize() --Set the application title title="MyGame" --Create a window local windowstyle = window.Titlebar if System:GetProperty("fullscreen")=="1" then windowstyle=windowstyle+window.FullScreen end window=Window:Create(title,0,0,System:GetProperty("screenwidth","1920"),System:GetProperty("screenheight","1080"),windowstyle+window.FullScreen) window:HideMouse() --Create the graphics context context=Context:Create(window,0) if context==nil then return end THUI:Initialize() --Create a world world=World:Create() world:SetLightQuality((System:GetProperty("lightquality","1"))) --Load a map local mapfile = System:GetProperty("map","Maps/start.map") if Map:Load(mapfile)==false then return end paused = false exit_game = false while not exit_game do --If window has been closed, end the program if window:Closed() then break end --Handle map change if changemapname~=nil then --Clear all entities world:Clear() --Load the next map Time:Pause() if Map:Load("Maps/"..changemapname..".map")==false then return end Time:Resume() changemapname = nil end if not paused then --Update the app timing Time:Update() --Update the world world:Update() end --Render the world world:Render() THUI:Update() --Render statistics context:SetBlendMode(Blend.Alpha) if DEBUG then context:SetColor(1,0,0,1) context:DrawText("Debug Mode",2,2) context:SetColor(1,1,1,1) context:DrawStats(2,22) context:SetBlendMode(Blend.Solid) else --Toggle statistics on and off if (window:KeyHit(Key.F11)) then showstats = not showstats end if showstats then context:SetColor(1,1,1,1) context:DrawText("FPS: "..Math:Round(Time:UPS()),2,2) end end --Refresh the screen context:Sync(true) end
  8. Thanks, it now works! Sorry for being a bit dim.
  9. Sorry, posted the backup script by accident.This is the real one that I have been using (The Example one). import "Addons/THUI/THUI.lua" --Initialize Steamworks (optional) Steamworks:Initialize() --Set the application title title="MyGame" --Create a window local windowstyle = window.Titlebar if System:GetProperty("fullscreen")=="1" then windowstyle=windowstyle+window.FullScreen end window=Window:Create(title,0,0,System:GetProperty("screenwidth","1024"),System:GetProperty("screenheight","768"),windowstyle) window:HideMouse() --Create the graphics context context=Context:Create(window,0) if context==nil then return end THUI:Initialize() --Create a world world=World:Create() world:SetLightQuality((System:GetProperty("lightquality","1"))) --Load a map local mapfile = System:GetProperty("map","Maps/start.map") if Map:Load(mapfile)==false then return end paused = false exit_game = false while not exit_game do --If window has been closed, end the program if window:Closed() then break end --Handle map change if changemapname~=nil then --Clear all entities world:Clear() --Load the next map Time:Pause() if Map:Load("Maps/"..changemapname..".map")==false then return end Time:Resume() changemapname = nil end if not paused then --Update the app timing Time:Update() --Update the world world:Update() end --Render the world world:Render() THUI:Update() --Render statistics context:SetBlendMode(Blend.Alpha) if DEBUG then context:SetColor(1,0,0,1) context:DrawText("Debug Mode",2,2) context:SetColor(1,1,1,1) context:DrawStats(2,22) context:SetBlendMode(Blend.Solid) else --Toggle statistics on and off if (window:KeyHit(Key.F11)) then showstats = not showstats end if showstats then context:SetColor(1,1,1,1) context:DrawText("FPS: "..Math:Round(Time:UPS()),2,2) end end --Refresh the screen context:Sync(true) end import "Addons/THUI/THUI.lua" function Script:Start() --Autoscale version ---[[ self.group = THUI:CreateGroup("pause_menu", self, THUI.AUTOSCALE, nil, nil, 1023, 767) self.group.update = THUI:Callback(self.UpdateUI, self, nil) local title_font = Font:Load("Fonts/arial.ttf", THUI:Rel2AbsY(32, 767)) local title = THUI.Label:Create(512, 50, 0, 0, "Paused!", THUI.CENTER, THUI.MIDDLE) title.font = title_font local width = 200 local button1 = THUI.Button:Create(512, 300, width, 50, "Resume", THUI.CENTER, THUI.MIDDLE) button1.click = THUI:Callback(self.ResumeButtonclicked, self) local exitbutton = THUI.Button:Create(512, 400, width, 50, "Exit", THUI.CENTER, THUI.MIDDLE) exitbutton.click = THUI:Callback(self.ExitButtonclicked, self) self.group:Add(title) self.group:Add(button1) self.group:Add(exitbutton) --]] --Anchored version --[[ self.group = THUI:CreateGroup("pause_menu", self, THUI.ANCHOR, THUI.LEFT, THUI.MIDDLE, 200, 200) local title_font = Font:Load("Fonts/arial.ttf", THUI:Rel2AbsY(32, 767)) local title = THUI.Label:Create(100, 0, 0, 0, "Paused!", THUI.CENTER, THUI.TOP) title.font = title_font local button1 = THUI.Button:Create(0, 50, 200, 50, "Resume") button1.click = THUI:Callback(self.ResumeButtonclicked, self) local exitbutton = THUI.Button:Create(0, 150, 200, 50, "Exit") exitbutton.click = THUI:Callback(self.ExitButtonclicked, self) self.group:Add(title) self.group:Add(button1) self.group:Add(exitbutton) --]] --Absolute version --[[ self.group = THUI:CreateGroup("pause_menu", self, THUI.ABSOLUTE) local title_font = Font:Load("Fonts/arial.ttf", THUI:Rel2AbsY(32, 767)) local title = THUI.Label:Create(400, 200, 0, 0, "Paused!", THUI.CENTER, THUI.TOP) title.font = title_font local button1 = THUI.Button:Create(300, 250, 200, 50, "Resume") button1.click = THUI:Callback(self.ResumeButtonclicked, self) local exitbutton = THUI.Button:Create(300, 350, 200, 50, "Exit") exitbutton.click = THUI:Callback(self.ExitButtonclicked, self) self.group:Add(title) self.group:Add(button1) self.group:Add(exitbutton) --]] end function Script:ResumeButtonclicked(button) self:HideMenu() end function Script:ExitButtonclicked(button) exit_game = true end function Script:UpdateWorld() if window:KeyHit(Key.Escape) then if not paused then self:ShowMenu() end end end function Script:UpdateUI(group, arg) if window:KeyHit(Key.Escape) then if paused then self:HideMenu() end end end function Script:ShowMenu() paused = true Time:Pause() THUI:Activate("pause_menu") end function Script:HideMenu() paused = false Time:Resume() THUI:Deactivate() --FPSPlayer.lua measures the distance from the middle of the screen to figure out how much --the player is trying to look so we need to reset it when the user is done with the UI local context = Context:GetCurrent() Window:GetCurrent():SetMousePosition(Math:Round(context:GetWidth()/2), Math:Round(context:GetHeight()/2)) end
  10. --Initialize Steamworks (optional) Steamworks:Initialize() --Set the application title title="Game" --Create a window local windowstyle = window.Titlebar if System:GetProperty("fullscreen")=="1" then windowstyle=windowstyle+window.FullScreen end window=Window:Create(title,0,0,System:GetProperty("screenwidth","1024"),System:GetProperty("screenheight","768"),windowstyle) window:HideMouse() --Create the graphics context context=Context:Create(window,0) if context==nil then return end --Create a world world=World:Create() world:SetLightQuality((System:GetProperty("lightquality","1"))) --Load a map local mapfile = System:GetProperty("map","Maps/start.map") if Map:Load(mapfile)==false then return end while window:KeyDown(Key.Escape)==false do --If window has been closed, end the program if window:Closed() then break end --Handle map change if changemapname~=nil then --Clear all entities world:Clear() --Load the next map Time:Pause() if Map:Load("Maps/"..changemapname..".map")==false then return end Time:Resume() changemapname = nil end --Update the app timing Time:Update() --Update the world world:Update() --Render the world world:Render() --Render statistics context:SetBlendMode(Blend.Alpha) if DEBUG then context:SetColor(1,0,0,1) context:DrawText("Debug Mode",2,2) context:SetColor(1,1,1,1) context:DrawStats(2,22) context:SetBlendMode(Blend.Solid) else --Toggle statistics on and off if (window:KeyHit(Key.F11)) then showstats = not showstats end if showstats then context:SetColor(1,1,1,1) context:DrawText("FPS: "..Math:Round(Time:UPS()),2,2) end end --Refresh the screen context:Sync(true) end Here it is
  11. I'm just not sure where I am going wrong, I have tried to replace the normal main.lua with the example one. I also have tried following the instructions on this page in an attempt to try and make a simple GUI Menu. When I press the esc key, nothing happens. Any help?
  12. Not sure what I am doing wrong. I apply both the example Main and the example Pause to separate Pivots. When I try to run the game, an endless series of blacks screens open up. Any help?
  13. Title. Ive currently been using this script however when i was making a ladder trigger I found it to be inadeqaute. function Script:Start self.entity:Hide() end
  14. Managed to slove the problem by using the prebuilt Noise script
  15. I'm having an issue where it says "attempt to index global 'Script' (a nil value) Line 2 I can confirm that I do have a working piece of music selected.
  16. How would I make music play from the very start of the game to the end? I know this this is a noob question.
  17. Okay, thank you guys for all your help!
  18. Can anyone recommend me any free, texture programs that can be used in leadwerks? Thanks
  19. Somehow managed to get rid of the scene Panel, any idea on how to get it back? Note that this affects all my projects
  20. I know this is a very basic issue, apologies but whenever I place the code I want checked in the Speechmarks it comes up with this: unfinished string near '"if reached_goal then' System:Print("if reached_goal then self.reachedGoal = true end")
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