Raul
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Posts posted by Raul
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Someone has any idea about this problem?
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sure
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I do not know the name of the show. Was looooong time ago (5-6 years)
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oki doki.
What about my original request?
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Ok so... Josh? LOGO?
We want back the old one
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I liked the old one too, btw.
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I notice the new Leadwerks logo which is quite simply and nice.
It is possible to have a png/jpg/dds file to use it in our projects like: Powered by Leadwerks Engine, etc.?
Also I want to redesign my website and I want to add it there too in "Tech" zone
EDIT:
After a few weeks the new logo is here:
http://leadwerks.com/werkspace/index.php?/files/file/148-leadwerks-logo-kit/
Thanks Josh
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My "experience" about STEAM and other portals/digital distribution sites:
After I finished RVL Hacker, I mailed them to present my game. No email. I waited like 30 days then another mail. Same result.
Talking with other indies I understand that they receive like 1400 mail per day from indies. Not all the games sent to them are even finished so its very hard to send replys.
What I want to say is that is very hard to be observed. You MUST make something NEW and innovator (as indie) to have success.
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Thanks Pixel Perfect. I used your sample to determine the player pos and player head position.
It seems the difference between these 2 variables is 0.96
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I already done that. I copy paste the sample from the wiki and same error
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can you please help me with drawing the values on screen?
I tried:
DrawText(10,10,myPlayer.PlayerHeadPosition.Y);
and I receive:
error C2665: 'DrawTextW' : none of the 2 overloads could convert all the argument types
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Also here is the code for the "player":
It's nothing special.
CreatePlayer + UpdatePlayer:
void cPlayer::CreatePlayer() { //controller PlayerController=CreateController(1.8,0.45,0.3,46); EntityType(PlayerController,1); SetBodyMass(PlayerController,100); } void cPlayer::UpdatePlayer() { //rotation gx = GraphicsWidth()/2; gy = GraphicsHeight()/2; dx = Curve((MouseX()-gx)/4.0,dx,3.0/AppSpeed()); dy = Curve((MouseY()-gy)/4.0,dy,3.0/AppSpeed()); MoveMouse(gx,gy); CameraPitch = CameraPitch + dy; CameraYaw = CameraYaw - dx; CameraPitch=Clamp(CameraPitch,-89,89); PlayerRotation.X = CameraPitch; PlayerRotation.Y = CameraYaw; //movement PlayerMove=KeyDown(KEY_W)-KeyDown(KEY_S); PlayerStrafe=KeyDown(KEY_D)-KeyDown(KEY_A); if (KeyDown(KEY_LSHIFT)||KeyDown(KEY_RSHIFT)) { if (!ControllerAirborne(PlayerController)) { PlayerMove*=2.0; PlayerStrafe*=2.0; } } float PlayerJump=0.0; if (KeyHit(KEY_SPACE)) { if (!ControllerAirborne(PlayerController)) { PlayerJump=6.0; } } //controller input UpdateController(PlayerController,PlayerRotation.Y,PlayerMove*3,PlayerStrafe*3,PlayerJump,500); PlayerPosition=EntityPosition(PlayerController); PlayerHeadPosition=PlayerPosition; PlayerHeadPosition.Y =PlayerPosition.Y + 1.8; double walkadd=AppSpeed()*Length(GetBodyVelocity(PlayerController)); walktimer+=walkadd; PlayerHeadPosition.Y=Curve(1.0-0.4*sin(walktimer/500.0),PlayerHeadPosition.Y,16); } void cPlayer::SetPlayerPosition(TVec3 NewPlayerPosition) { MoveEntity(PlayerController,NewPlayerPosition); }
Main Loop:
myPlayer.UpdatePlayer(); RotateEntity(frameworkCam,myPlayer.PlayerRotation); PositionEntity(frameworkCam,myPlayer.PlayerHeadPosition);
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Here there are the map files.
The engine version I use is 2.31
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No. I go up and down on hills like everything is ok. Only that the camera is where my feats are. At least this is the impression I have while moving around.
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I do not know what else to say. There are no problems using the FPSShooter lua scrip in the editor. But when loading in my program...
Now I made a terrain from scratch in the editor and is running good.
No one had a similar problem until now?
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I made a RAW file with L3DT and imported in the Editor.
I put some trees and a few rocks and wanted to try in my "game". The problem is that my camera is stick to my feet. (see the pic) THis is happening only when I use terrains made by importing RAW files from L3DT.
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Something like old Resident Evil games right? Anyway from what I saw in the little movie this is what I understand.
Placing the camera in some position helps a lot to create some kind of atmosphere depending of your game type. I saw this on TV in some kind of "Movie Maker" show.
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I will be a little violent but you are far from a good game concept/design document. I know this is the start but you still have a lot of work. A MMORPG game cannot be "resumed" in a couple of doc pages
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is working perfect. thanks guys.
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In this case all the blogs you are tracking must be the favorites
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What about something like this?
wow. that's awesome.
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I will try the solutions when I'll go home.
Thanks guys.
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As the title says: it could be very helpful to have the camera pos and maybe rotation somewhere in the editor. Maybe in the bottom of the screen?
Win OS issue [fixed]
in Tech Talk
Posted
I have a file on desktop with 0 kb length.
If I want to delete it I receive the "Could not find this item" error.
I made on my hdd another file with the same name and extension and copy on desktop. Another file appear. So I have two with the same name .. Anyway do you have a solution for this? I really want to delete the first one from my desk..
Thanks