Raul
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Posts posted by Raul
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yeah, you are right.
well, Lazlo said that I need a new version so until then I will remain on checking the position of the entity
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I think I understand now, but what is I use only meshes? no models :-?
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you lost me somewhere here:
When you pick something, however, remember you get the mesh. So any key set to the model won't be accessible. Use Pick.Entity.Parent to get the model of the mesh picked, I assume.
If I use: pick.Entity.Position I will receive the position of the sphere (Mesh.Sphere) which I clicked.. Why to use .Parent?
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Yes, I receive almost all the data in the 'pick.entity' (position, roatation, etc.) but I need to know what mesh did I pressed... something like an ID
I need this info because I have 2 arrays: planet[ ] and meshPlanet[ ]
planet is a class with all info (position, type, name, population, etc.) and meshPlanet is the Leadwerks mesh. When I click on a meshPlanet I want to know what planet did I clicked..
From pick.entity I can't find something usefull except Position..
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Me again:
So I use Raycasting.CameraPick to test the collision between my cursor and my planet (a sphere)
I record the data in
Pick pick
Now I am interested to know what mesh did I exactly hit with my mouse. Because every sphere represent a 'planet' in my game. One way is to compare the position of the pointed mesh with my all meshes but I was thinking at something more exactly, because there will be more meshes with same position later in my game.
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I thing I found. I used:
if (Raycasting.CameraPick(pick, Framework.Camera, new Vector3(Mouse.X, Mouse.Y, 5))) { //do here }
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I receive a "Error 2 'Leadwerks.Pick' does not contain a constructor that takes 3 arguments"
EDIT: I see that the Pick() function cannot receive any argument :|
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Hello guys,
After a long pause, I started learning Leadwerks again. I am trying C# because is much easier for me (I know VB.NET).
I am trying to learn how to use mouse picking. Please can you provide me some sample? I want to know when I am clicking on a mesh (it's a sphere)
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looks to robotic but damn it's pretty good.
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I would really like to see girls/women as main characters in game...
Jane Croft, our second game will have a detective women as main character
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She's studying robotics.
So no one is cooking these days? )
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Very good. The atmosphere is perfect. Remembers me of Silent Hill.
The music is also very important and I like it. I hope you will show us more videos soon
Good job!!
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haha guys should do other things with girls...
like cooking ?
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Statistics
1093 players online, in 825 servers.
981778 registered users, of which 289470 (29.48%) have bought the game.
289470 * 10 euro = WoW
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I love my card. It's perfect for Leadwerks and for all the games
and it's cheap.
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That's pretty complicate but we have A LOT of examples near us. Depends for what game do you create the GUI.
In my opinion: The GUI = Menu system + HUD (for all the types of games)
In a FP(S) game, as you can see these days, the HUD is almost gone. Amnesia has no HUD just a few elements for inventory and diary. Old fashion in my opinion. Crysis has a 'futuristic' interface the game menu is almost integrate in the HUD. Now you can make a simple shooter (like half life 2) or a more complex game where you have a map, an inventory system, a skill tree, etc. If you will have a lot of windows like these that you must design your GUI very careful. A bad example is Arcania. I played the demo and the GUI is like sh$t.
Just a quick note: Doom 3 has a very interesting interface. It is very much to talk about it so it's better to play it a little.
• What options do you think are needed when rendering widgets? Should they be simple coloured quads? Loaded from images? Have visible borders?
Depends of the game type.
• What widgets should have adjustable opacity?
I remember in Unreal Tournament that you were able to color the hud in whatever you wanted and also to modify the Alpha of ALL the elements. That was easy and helpful.
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Worked at Vivendi Games before, but in our country unfortunately the management sucks a lot. Also I have friends at EA and Ubisoft. Same experience.
Anyway congrats.
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It's interesting. GJ
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Put there some screenshots from your project and I will vote for you
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Try: http://forums.indiegamer.com/
After you create an account you will have to wait for a few days to before post, but here there are ALL the indie dev from world .
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Very nice Aggror!
You are doing very well with this tutorials
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Am I missing something or does wailingmonkey never move forward?
Maybe it's a strategy. While retreating he's killing all enemys.
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someone is mad
Mouse picking
in Programming
Posted
i have a class for my planets and yes i am using CreateSphere(). For now I will experiment with these to see the results.
Thanks for helping me guys.