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InfoBass

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Everything posted by InfoBass

  1. The behavior i described is what i get from .FBX exports, with the LW exporter i just get a keyframe from the first strip.
  2. Decided to post this here to avoid making new topics. I am trying to export a model with multiple animation tracks on multiple armatures. The setup looks like this: As you can see, the file has three armatures and two empties that act as IK points. The problem i have is that leadwerks seems to make multiple animation tracks combining these, but never all of them. I get tracks with just animations from the armature, some with armature with the hands and some with armature and the IK points, but it doesn't seem to like to make an animation where it would run animations so that i would have the weapon, arms and fingers moving all at once. The leadwerks exporter doesn't like the set-up at all, it just exports the first animation strip from "armature"
  3. I've got my animation set up like I would have it for any game setup, the four animations it has are separate tracks withing blender's NLA. However leadwerks exporter only seems to want to extract the first of the tracks. How do i make it recognize all the tracks? I have tried combining the animations into meta tracks, but it still just chose the first animation.
  4. Hi, i am creating a map with several buildings on a big terrain. My life would be that much easier when creating things like cellars if i could simply delete small parts of the terrain mesh, so that i wouldn't have to precisely "dig" big holes where houses are. Is there a way for me to accomplish this?
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