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Nexerade

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Posts posted by Nexerade

  1. That's weird, because I flipped them in Model Editor by pressing "Flip Faces" and it didn't change anything. or at least it didn't show missing part. I am sureI did it, because I pressed Poly Mesh after I pressed every other thing. Now trying to find tutorial on how to make prefab weapons; I've seen tutorial on youtube year ago but can't find it now. 

  2. image.thumb.png.d4c99b626ff765b3abdf793f9a4b0823.pngSo I've made mesh with arms and pistol, but for some reason there are no gunmainbody geometry, even though it's bone is here, cause it's 1 way higher than gunslide and gunmag

    I thought maybe it's cause it's a parent to 2 childs, so I removed gunmag and still have same problem. 

     

    image.thumb.png.cc8a76ec2212024ded05c286fa34f933.png

    That's how it looks in blender. 

     

    Hm... I've pressed Physics->Poly Mesh and got this. Which means that mesh is still there? image.png.462e78f0017503edddb5bf3bc0a06c3e.png

     

    If imported in blender or milkshape - that vertex group is there and visible. 

  3. Thank you, I have character.blend mesh with armature and keyframes, saved it as separated character_newanims.blend file only with new animations and mesh.

    Exported character_newanims.blend as fbx character_newanims.fbx with mesh and armature.

    Moved character_newanims.fbx to folder where in-game character.mdl is. (This created character_newanims.mdl)

    Opened character.mdl by double clicking it in leadwerks assets. 

    Chosed File->Load animations, selected character_newanims.mdl.

     

    Well and then just extract animations. Thanks for help. 

  4. So, I have a mesh with lots of animations and I forgot to make 1 animation. How can I add new animation from separated fbx file? Like, maybe save it with that 1 animation, without mesh but with same Armature or what; and after that, what shouldI do with it, how to link it? 

    I've tried to export armature with some keyframes without mesh, but Leadwerks didn't see any keyframes. And I can't fnd any tutorial about it. Looks like these are obvious things, but I can't figure it out. :( 

  5. local leftleg
    local rightleg
    
    function Script:Start()
        leftleg=self.entity:FindChild("hip.l") 
        rightleg=self.entity:FindChild("hip.r") 
    
    end
    
    function Script:UpdatePhysics()
        leftleg:PlayAnimation("walk",0.02)
        rightleg:PlayAnimation("walk",0.02)
    
    end

    ^ doesn't work

    function Script:UpdatePhysics()
            self.entity:PlayAnimation("walk",0.02)
    end

    ^ work

     

    I also don't get any nil errors.

  6. I'm trying to import map as .fbx, it says

     

    Deleting material "S:/Users/Tianex/Documents/Leadwerks/Projects/DontForgetAboutNEWfiles/Materials/Icons/directionallight.mat"
    Deleting shader "S:/Users/Tianex/Documents/Leadwerks/Projects/DontForgetAboutNEWfiles/shaders/editor/sprite.shader"
    Deleting texture "S:/Users/Tianex/Documents/Leadwerks/Projects/DontForgetAboutNEWfiles/Materials/Icons/directionallight.tex"
    Loading material "S:/Users/Tianex/Documents/Leadwerks/Projects/DontForgetAboutNEWfiles/Materials/Icons/directionallight.mat"...
    Loading shader "S:/Users/Tianex/Documents/Leadwerks/Projects/DontForgetAboutNEWfiles/shaders/editor/sprite.shader"...
    Loading texture "S:/Users/Tianex/Documents/Leadwerks/Projects/DontForgetAboutNEWfiles/Materials/Icons/directionallight.tex"...
    Converting "depth.fbx"...
    Input: S:/Users/Tianex/Documents/Leadwerks/Projects/DontForgetAboutNEWfiles/depth.fbx
    Output: S:/Users/Tianex/Documents/Leadwerks/Projects/DontForgetAboutNEWfiles/depth.mdl
    FBX: Initializing scene...
    FBX: File version: 7.4.0
    FBX: Importing scene...
    FBX: found mesh: 10-0 Depths
    MDL: total leaf bones pruned: 4
    MDL: total vertices: 110992, total faces: 69184
    MDL: exporting as static mesh
    Conversion: success

  7. It seems i'm not so well prepared to enter in a team for that porpose.. LOL, ...ned to learn few more years proably, and really think leadwerks engine has the power to born a game like WOT... smile.png

     

    Popularity not the same as the technology.

     

    Minecraft has the most sells in the world, so, as you can see - all you need is idea.

  8. I assume you are using c++.Is that correct?

     

    IsMore information required if you want help...such as computer specs or some project code.

     

    I'm on LUA.

     

    i7 6700k x8 4.4 GHz, R9 380 4 GB, 8 GB DDR4 RAM.

     

    All I ever modified was main.lua, FPSPlayer.lua and my own weapon_auto.lua scripts. If someone is gonna help me - I can send all this files.

  9. Oh, actually I cannot compile my project. It says

     

    1>s:\users\tianex\documents\leadwerks\projects\firstever_low\source\App.h(3): fatal error C1083: Can't open this file: Leadwerks.h: No such file or directory (..\..\Source\App.cpp)

    1>s:\users\tianex\documents\leadwerks\projects\firstever_low\source\App.h(3): fatal error C1083: Can't open this file: Leadwerks.h: No such file or directory (..\..\Source\main.cpp)

     

    Ok, I'd compiled it as Win32 project, not 64 and it's compiled. but still - cannot launch it. It makes 120 kb zombieproccess.

  10. After update I have this issue again. But now I can't even start it as administrator.

     

    I can open editor and edit things, but cannot press F6 or start from .exe. I even recompiled project.

     

    This operations just make MyGame.exe processes that are 120-128 kb. And I cannot kill them.

     

    When launching it - editors says "executing "Path to exe" and no-responding.

  11. I have some weird thing with it. Sometimes I have black box that cuts draw distance - it's alright, but sometimes I have this:

     

    As you can see after the barrel in left side of screen - it's not just black cut-off. Why?

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