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Epsylon

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Posts posted by Epsylon

  1. DE = desktop environment?

     

    We only officially support stock Ubuntu at this time. The upcoming GUI refresh might work with Cinnamon, but I don't know for sure.

     

    yes! DE is a enviroment.

     

    Well.. we wait and see) and if! at the end.. it wil not work with that DE, then we just change the DE to somthing else..i.e KDE

     

    Fortunatly il have another linux distro as i refer on the top... and ill dont loose time to work on my projects..)

  2. Here is the info from screenfetch scrypt..

     

    OS: Debian 8.6 jessie

    Kernel: x86_64 Linux 3.16.0-4-amd64

    Uptime: 57m

    Packages: 2424

    Shell: bash 4.3.30

    Resolution: 3840x1080

    DE: Cinnamon 2.2.16

    WM: Muffin

    WM Theme: BlueMenta (Greybird)

    GTK Theme: Greybird [GTK2], Greybird [GTK3]

    Icon Theme: Fog

    Font: Sans 9

    CPU: AMD FX-8320 Eight-Core @ 3.5GHz

    GPU: AMD/ATI Curacao XT [Radeon R9 270X]

    RAM: 923MB / 15983MB

  3. After of updating the LGE to version-4.2 Its start to crashing... and ill start the LGE from console in verbose mode to detect the bug that i "faced!!" so...

     

    The point is: when ill trying to click to a texture object in a assets panel to add some needed changes the LGE crash with this outputs:

     

    Segmentation fault

    Game removed: AppID 251810 "Leadwerks Game Engine", ProcID 11691

    No cached sticky mapping in ActivateActionSet.

     

    Any idea about it.. an how can i fix it?

     

     

    OS Debian Jessie8.6

  4. Ill ges its a major problem of the Blender itself in my case falks) costs its not only colapsing the above "main door" model and its animation..but also dosent bake the vertex color,textures to model..and have an issue in inport-export features.!!

    The core of that problem is...that ill make a mistake with transfering a folder with blender programm from one distro to another...and there was actualy not the same versions in addons and plugins (from 2.69 to 2.7+) and offcorse the configs also been transfered to...so..thats the deal with..))

    And finaly the cure is : completely removing the previus folders and its configs from the directories..and download and using a fresh one with new configurations and addons (need to remove all of previus addons). I hope that this will help.. :)

  5. Ill delet this model..but create from scratch a completely new one) the issue now is deformation of the model after exporting in LE.

    The animation is present in the model without armatures (ill intend to add armature leater) and works currentle in blender only!...here is the "blend" file grab it from my cloud

    https://yadi.sk/d/XN_RlcVSsygzA you can seet it for yourself..)

    BTW in this new model textures are only normals and defuse! no speculars and oclusion are presents (no needs) )

  6. While extracting a animated door for my project ill faced an issue like this (see the attachment- MainDoor2).. The problem is..that in a 3D space of Blender (the only and my favorite) ) everything is qute and floweles..BUT! when ill extract it to LE the animation is dissapired and the material is transparent..!

    Il applyed the all bunch of nesessary (animated) shaders,and physics..but without results...

    If anyone known what is a point that ill miss up,please respound.! Il be very glad and apriciate it.

     

    PS: English is my foreign language) so please try to undestand my gramatical mistakes)

     

    And something else.. the animation is playing but not seeng in the mesh window.

     

    And something else.. the animation is not playable in the mesh-show window but it is in the list..

    post-16058-0-19695200-1467207134_thumb.png

    post-16058-0-55161300-1467207159_thumb.png

  7. I have seen 8192x8192 used in previous versions of LE but it really has more to do with how many textures and what an individual graphics card can handle. In any case, why are you necro-posting - especially on a post that has nothing to do with your question? Just start your own thread. wink.png

    Allright then pal ;) thanks for ansver!

    il just take my information for my asks..))

  8. By my own practise in Linux (no matter what distro is) to avoid the LE crashes its need: installing a proprietary video drivers from official webpage whatever it is NVIDIA or AMD.. if you installing the video driver from driver manager it not work even the steam runtime itself will not start or its start but with bugs)) as the LE to..

  9. You can fix it in the texture editor. Click on normal map.

    Ill dit it allready pal) but with no results...it still the same(

    By the way...maybe its a problem that my normal maps and textures are in a PNG formats?

    For the first time i thinking that this was a problem of my OS..but when ill try this on the Win7 on a second maschine...it was the same result..(

  10. When i load the textures and specialy the normal maps its not aperance like a normal map but like a simple flat blue texture and not aplying hte needet efect!

    Can somebody tell me what is a problem and how can i fix it?

     

    PS:The preloadet normal map i.e: from the sample FPS game from the box its perfectly fine looks and like it must be..but my own created normal maps with GIMP dosent...sad.png

  11. Ill have detect the same problem yesterday! I think that the problem is with changing the fglrx from one version to another without cleaning the config files!! I mean if you remove the previus version of fglrx and do not removing after reboot the config files by the command "sudo apt-get autoremove" or doing this in the synaptic pckg manager and rightaway installing the newer version even if aplying the "aticonfig --initial" before reboot or restart the x-server... it will messup and will not work correctly!

  12. The problem is I accidentally changed the launch executable in the Steam settings. Sorry.

    Allright then)

    A litle quest is apears in the horizons with...an issue of exported models from Blender to Leadwerks "fbx" files ofcorse...

    some mostly times the model seems to corrupted :( I have no idea what or why the heck is a core of that issue..

    If there is any solution or an official addon for blender it will be great and apritiated.!

  13. PROBLEM SOLVED!!!

    The whole trick was in "deb" package from the oficial steam resourse)))

    Ill just install it (without removing the steam package installed from Ubuntu repository) and start the Engine as usual..

    and..EEEEhaaa!! its work!!

    Keep that in mind pals in future trables with thats issue!!

  14. Hi everyone and specialy a stuff team!

     

    I'm new member in this forum, im obtaned LE "indie" and "standart" editions on Steam servise after testdriving a demo version as a many outher users and developmers...

     

    Today 18/11/2015 a LE stops to work with given me an error with messege that there is a missing executables! But yesterday its works fine and perfect!

    A solutions from Steam to solve the problem dosent work...!

    For technical info: my mashines are bulding with AMD components from Alpha to Omega) and have more that enougth power to run any type of game at ultra settings with minimmum framerate at 60! and running only and always under Linux OS Ubuntu LTS versions and AMD proprietary drivers from oficial AMD webside and the sugestings such as reinstalling a video drivers and reinstalling a steam itself and a LE arent good idia) sot its useles and its dosent work! Ill have try it before posting this!))

    If there is any outher solution to solve this problem (i mean solution from the stuff team, and adding some scripts to LE "if its posible" ) ?

    And i have a few questions to stuff team...)

     

    1st. Can i provide a localizing translations by myself in LE in greek and russian or outher languages?

    If its possible,i will appriciate it and ofcorse provide the translations files to you (stuff team) for implementing it on future relises-updates!

     

    2nd.I have installing as well a 3rd party software like (AndroidStudio and CodeBlocks IDE) to combinate it with LE to create Android games and PC games...What else i need or what procedure i nedd to do that my project can be ported on Android devices? For PC game its all clear to me and familliar)

     

    3rd. Its always nessesary to run LE throug steam servise? i mean...there is no outher way to use LE out of the steam?

    Thank you and forgive me for gramatical mistakes! smile.png

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