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Angelwolf

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Posts posted by Angelwolf

  1. You are going to need a game design document, thats for sure.

    It needs to include concept art, story, mechanics, rules, time scales and targets etc.

     

    As a lone developer it might be possible to keep all this info in your head, but for a team to develop your game they are going to need precise information on how to complete a given task. Eg, if you want a tank to move at 15mph, it needs to be stated by you. If its not, it will be open to speculation and you could end up with a tank moving too fast or too slow, simply because it was not specified.

     

    Sure, you could have a team do brainstorming this design document, but it would no longer be #your# dream.

     

    Im sure everyone here wishes you luck and fortune, but for the sake of your success and sanity - preparation is imperative. As they say, failing to prepare is preparing to fail.

  2. Ok, so basically the only way I can get this to work is to have what used to be referred to as 'Monster Closets'?

     

    Although that's useful as I *do* have monster closets in my game, it doesn't help in that the monsters can't walk through the many doors in my levels. Even if there was a way to have the monster open the door himself, that would be fine too (possibly even preferable!) but I've got no idea at all how to do that.

     

    Am I right in assuming that your more complex solution is to have the door as an object with a mass of 0, but when the player uses the object the mass is temporarily set to 10 until the joint cycle has completed?

  3. Really good to hear about everyone here. Amazed that people from Uruguay and Vietnam are active here too! Tipforeveryone, I like your avatar, really showing your Leadwerks love right there biggrin.png

    • Upvote 1
  4. I'm wondering if anyone can help me out with this.

     

    I have some doors in my map which slide upwards to open. I need my monsters to be able to pass through these doors when they are open. I though the way to do this was to un-tick 'Nav obstacle'. This helps in that it then builds the navmesh through the door, but the problem is that the monsters can pass through even when it's closed.

     

    I have tried to play around with the collision settings of the monsters but I can't seem to work it out.

     

    Anyone know of a way around this?

  5. That sounds great! For which station were you a radio host?

     

    Leadwerks is great for little projects. I have never read a book on lua - I find the tutorials and community are much better for help and advice. I've never really been book-smart and learn best from a hands-on experience; Seeing what works and what doesn't, and by looking and deciphering scripts to see how I can manipulate and change them to do what I need. You will pick more and more up as you go along, but it's great to hear that the community are already helping you out! Like you say, no rush, just do it for a bit of fun and a bit of a challenge.

     

    Funnily enough, the first episode of Moomin I ever saw terrified me too when I was just small, but I hold a special place in my heart for that show. They don't terrify me anymore, haha

  6. I've used Fuse to create my model and I've then uploaded it to Mixamo where I've had it autorigged.

    Chose my animations and downloaded the FBX file.

    Added this to Leadwerks, set up the materials and ensured an animation shader has been used.

     

    The default animation is the character standing in the 'T' formation. When I try to add animations by loading them via file, nothing happens. I can see in the event log that the animation mdl is loaded and then immediately deleted.

     

    What gives? How can I get this working?

  7. Any children items with a script attached (even if its empty) will move with its parent.

     

    Id say try using

     

    - (p) Camera

    - - © Helicopter body

    - - - © Rotor

    - - - - © Rotor blade

     

    Where p is parent and c is child.

     

    Ie, camera parent, helicopter body child of camera, rotor child of helicopter body, rotor blade child of rotor

  8. Thats interesting!

    I lived in Australia (WA) for a few years between 2008 and 2010, and I noticed there are some really strange lisencing laws - no blood allowed in games etc.

     

    I think the introdiction of Steam's Greenlight is a really good way for indies to get themselves known, something that would have been considerably more difficult in the past.

  9. Ok, so we all already know that Leadwerks has a pretty amazing community, filled with helpful people and a little playful banter, but I kind of feel like none of us really know each other, something I'd love to change!

     

    So lets talk. Who are you? What made you buy Leadwerks? Are you making games as a hobby or for work? Where do you live? What do you like to do?

     

    Im in the UK, just turned 30 a few days back. I bought Leadwerks after being in two minds for a fair while. I used to love making maps for Doom 2, including using custom textures, sprites and sounds. Eventually thought one day that I'd love to make a Doom clone (they sure dont make games like they used to!).

     

    I work full time, still saving for a mortgage. Making games is a hobby of mine, and I like to be creative. Ive also got a PS4 I occasionally use but my heart will always stay with PC (first system I built myself ran an Intel Pentium 75!).

    • Upvote 3
  10. Animation shaders are supplied.Click on the animated models material and in the material editor

    and look in shaders folder for animation shader.

     

    Thank you!

     

    Turns out that this, combined with the animations themselves, were the problem.

     

    For anyone trying to export their model from Blender, you need to go to the Dope Sheet, set to Action Manager then add a new animation, click the 'F', make your animation with keyframes, then export. You also need at least one bone armature.

     

    When exported, the material must be applied with the before mentioned animation shader.

     

    Maybe Ill do a video tutorial on this one day when Ive got the knack of it, to help out others.

    • Upvote 1
  11. Okay, so here's where I'm at with this.

     

    I have loaded the model.

    I have added the FPS gun script and tweaked the offset and rotation to have it match my player.

    I have added a pivot to the end of the barrell called 'muzzle'.

     

    The gun now loads, is in view, and can shoot (Hooray!)

     

    However, I have one final problem now. I can't seem to reload it. Given I am simply using a model for this with no animations, I am assuming that it's mandatory to use a reload animation with it?

     

    Any way to bypass this?

     

    E; Turns out I was right, it needs to have a reload animation. I have one in Blender but can't work out how to export it properly. When the model is imported into Leadwerks, it sees that there are keyframes but the model doesn't actually animate. I'm sure it's a problem with Blender not exporting properly but God only knows what settings are actually needed there.

  12. If I add my model, add the gun script, save as prefab and try to use as a weapon, it doesn't show on the FPS player when in game.

     

    I though the empty box was required as I'd read this on forums before. Essentially to act as a bone, or linking point (apparently).

  13. Hello Everyone!

     

    So I'm looking to make a gun from scratch.

     

    From what I'm aware, these are the steps:

     

    Make a model, export as FBX

    Add to Leadwerks scene

    Add empty box as child to model within Leadwerks

    Add Gun script to model

    Save as prefab

    Set prefab to player start weapon

     

    However, I have tried this and I can't get it working. Is there a guide or tutorial on this?

  14. Dungeon Creeper

     

    Introducing my latest works - Dungeon Creeper! Now available in the Leadwerks Launcher.

     

    This is an entry for the Winter Games 2016 contest, and is my second time taking part in a Leadwerks competition. (My first was the Halloween Contest 2015 with WolfTale).

     

    Dungeon Creeper is a short 3D side-scrolling game with a wintery twist. You play as a maintenance worker who is sent on different assignments to fix machinery for clients. Your latest assignment is to go to Snow Town and reset their broken down snow machine. But watch out for the spiders and spike-traps hidden beneath! Grab your shades, suntan lotion and winter jacket and embark on your adventure.

     

    I've really tried to make better music this time around (WolfTale's techno and jazz clash was definitely a learning curve!) and to rely on less assets. In fact, the only assets used in Dungeon Creeper that I didn't make is the crawler, the tree (Leadwerks provided) and the flame used on the torches (shadmar's fire pit).

     

    Controls are:

    A - Left

    D - Right

    W - Interact

    Space - Jump

    Shift - Sprint

     

    Interested? Get it here!

     

     

     

    Title:

    2016_02_11_00003.jpg

     

    Snow Town:

    2016_02_11_00004.jpg

     

    Dungeon:

    2016_02_11_00002.jpg

     

    If you decide to give it a go, I hope you enjoy it! Like any of my work, I'm always interested to hear feedback - good or bad. Don't be shy!

    • Upvote 3
  15. Trying to remake an old game I wrote in DBPro. It's based on the Cube (1997) movie. The prefab texture issue is giving me a real headache. I will need to put this aside since the textures can get screwed up even by simply reloading the map. sad.png

     

    http://images.akamai.steamusercontent.com/ugc/368535525664117679/945A57903FF3FB8C98293327A16B6A2B2EE52BDF/

     

    As a fan of this film since release I applaud this idea and can't wait to see how it develops.

    • Upvote 1
  16. Using vegetation tools makes LE 4 crash on my machine. If no vegetation layers are used, everything works fine. If I am painting, or have painted vegetation, its only a matter of time before it crashes. This could take 30 seconds or 3 minutes, but it'll crash without fail.

     

    If I remove the vegetation layer, everything is fine again.

     

    What gives?

     

    Using Asus G73JH laptop if that helps, with Windows 10.

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