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Angelwolf

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Posts posted by Angelwolf

  1. I'm not sure quite what's happened here.

    I can no longer texture a single surface. If I click on the 'Select Face' button, then choose my surface, there is no option to change the texture under the 'Scene' tab on the right. If I use the 'Select Object' button, I can texture the entire object.

    Any ideas why this might be happening?

    I'm also having trouble working out exactly how Environment Probes work. From what I'm aware, you click on Create then Environment Probe, then adjust the size of the probe. Then click 'Tools > Build Global Illumination'. I seem to recall probes giving a nice reflection effect, but this doesn't seem to be happening either?

    I've also returned to Leadwerks after not using it for quite some time. My laptop died and I've finally gotten around to getting a shiny new desktop system instead!

  2. 10 hours ago, Chilldude said:

    does this forum have people who would tell me how to link the money transactions of people who buy the game on my website to my bank account?

     

    Not sure exactly what you're asking here. If you sold your game via a platform (eg, Steam) then you'd receive payment from Valve less a cut of their fees.

    If you sold via your own website then your own commerce system should do this instead, depending how you have it set up. I once used an eCommerce system which simply routed payment via PayPal.

    • Upvote 1
  3. I've set the Hinge.lua script to the pivot and the door is a child of the pivot. I've enabled limits as well and given the door a mass of 5. As soon as I run the game the door just falls through the floor lol.

     

    Sounds like you put a mass value on the pivot, not the cube. The cube will also need a script attached to it, but nothing written in the script. An empty script, if you will.

     

    Also if you use joints and have a mass less than 10, the door will fly about because it doesnt know if you want to open a joint or pick up an object.

  4. Ive never tried this but I have an idea.

    Make a pivot for a hinge and add the door to it as a child. Set the door mass to something less than 10.

    Objects with a mass less than 10 can be picked up by the player, but given its attached to the hinge it should move in only the ways the hinge permits it.

     

    Like I say, total guess work but perhaps worth a try.

     

    Also, if I remember correctly, the numbers used for hinges are very finnicky, down to decimal points.

  5. There is another way to make swinging doors too.

     

    Make a tall, thin cylinder brush in Leadwerks (think of this as your door hinge) then make a cuboid brush for your actual door. Make the cuboid a child of the cylinder.

    Put the swinging door script onto the cylinder and an empty script onto the cuboid.

     

    All done!

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