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Posts posted by Angelwolf
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Thank you so much! It was the SSR shader that was missing!
Of course, I needed to drag it from the asset tab! Doh!
Thanks for the fast answers - I can get underway again. Funny how after a while without using the system, you seem to remember the more complex bits but forget the simple ones.
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I'm not sure quite what's happened here.
I can no longer texture a single surface. If I click on the 'Select Face' button, then choose my surface, there is no option to change the texture under the 'Scene' tab on the right. If I use the 'Select Object' button, I can texture the entire object.
Any ideas why this might be happening?
I'm also having trouble working out exactly how Environment Probes work. From what I'm aware, you click on Create then Environment Probe, then adjust the size of the probe. Then click 'Tools > Build Global Illumination'. I seem to recall probes giving a nice reflection effect, but this doesn't seem to be happening either?
I've also returned to Leadwerks after not using it for quite some time. My laptop died and I've finally gotten around to getting a shiny new desktop system instead!
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10 hours ago, Chilldude said:
does this forum have people who would tell me how to link the money transactions of people who buy the game on my website to my bank account?
Not sure exactly what you're asking here. If you sold your game via a platform (eg, Steam) then you'd receive payment from Valve less a cut of their fees.
If you sold via your own website then your own commerce system should do this instead, depending how you have it set up. I once used an eCommerce system which simply routed payment via PayPal.
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I've set the Hinge.lua script to the pivot and the door is a child of the pivot. I've enabled limits as well and given the door a mass of 5. As soon as I run the game the door just falls through the floor lol.
Sounds like you put a mass value on the pivot, not the cube. The cube will also need a script attached to it, but nothing written in the script. An empty script, if you will.
Also if you use joints and have a mass less than 10, the door will fly about because it doesnt know if you want to open a joint or pick up an object.
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Ive never tried this but I have an idea.
Make a pivot for a hinge and add the door to it as a child. Set the door mass to something less than 10.
Objects with a mass less than 10 can be picked up by the player, but given its attached to the hinge it should move in only the ways the hinge permits it.
Like I say, total guess work but perhaps worth a try.
Also, if I remember correctly, the numbers used for hinges are very finnicky, down to decimal points.
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Also, when it needs to be updated and kicks you out to the manager, have you tried clicking the Update button at the lower left?
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I haven't played it yet, but looks like an awesome little game. Great work!
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Its probably an issue with the launcher. Failed to download workshop item. But i tried again and it downloaded successfuly, but just doesnt launch.
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It doesn't seem to launch for me
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Didn't realise there was a demo! I'll butt out now.
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A bit confused. What do you mean?
Leadwerks 4 has vegetation.
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I had this error when I updated Snorkmix, but I believe the update was, in fact, successful
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I use the flowgraph editor in most of my games, often with my own inputs and outputs. Its very useful and helps me to overcome certain obstacles i might not otherwise get around.
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Should have posted this in Game Art forum, only just realised it existed!
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Looking good.
I think you can also go a decimal point or two smaller for even more precise tweaking, eg 0.002
You will also want to test your weapon for clipping through walls and objects to get the scale and positioning the way you like it.
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Try using smaller numbers for your offset. Eg, 0.02 . They are quite finnicky!
You may also find it easier to have the fpsplayer start with the weapon as you'll be doing a lot of tweaking to get it right.
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There is another way to make swinging doors too.
Make a tall, thin cylinder brush in Leadwerks (think of this as your door hinge) then make a cuboid brush for your actual door. Make the cuboid a child of the cylinder.
Put the swinging door script onto the cylinder and an empty script onto the cuboid.
All done!
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Have you tried downloading any other workshop items, or is it limited to just these two items?
Whenever I have had this error message, it's usually successful after a couple of attempts.
edit:
Also, out of interest, from the Workshop within Leadwerks - are you downloading from the DLC tab or the Browse tab?
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Your original file is in the same folder with the extension "bak" added to it.
Thanks Josh, panic attack over
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Leadwerks just updated and has overwritten my FPSPlayer script.
How do I get it back!?
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As far as I am aware - yes, you can do this.
However, I don't know how to do it
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When exporting from blender to fbx, you must have at least one armature for the animations to export.
Also, watch this and follow it. It was the only video that helped me with models from Blender to LE!
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A clip of OtherSide in action is now on
if you are interested in watching!- 3
Can no longer texture a single surface
in General Discussion
Posted
Is there a way in which I can still make some textures have a matt effect, as opposed to the sleek shine provided by the SSR shader and environment probe?